workadventure/front/src/Phaser/Game/EmoteManager.ts
2021-05-19 15:17:03 +02:00

83 lines
3.4 KiB
TypeScript

import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {createLoadingPromise} from "../Entity/PlayerTexturesLoadingManager";
import {emoteEventStream} from "../../Connexion/EmoteEventStream";
import {GameScene} from "./GameScene";
enum RegisteredEmoteTypes {
short = 1,
long = 2,
}
interface RegisteredEmote extends BodyResourceDescriptionInterface {
name: string;
img: string;
type: RegisteredEmoteTypes
}
export const emotes: {[key: string]: RegisteredEmote} = {
'emote-exclamation': {name: 'emote-exclamation', img: 'resources/emotes/pipo-popupemotes001.png', type: RegisteredEmoteTypes.short},
'emote-interrogation': {name: 'emote-interrogation', img: 'resources/emotes/pipo-popupemotes002.png', type: RegisteredEmoteTypes.short},
'emote-sleep': {name: 'emote-sleep', img: 'resources/emotes/pipo-popupemotes002.png', type: RegisteredEmoteTypes.short},
'emote-clap': {name: 'emote-clap', img: 'resources/emotes/taba-clap-emote.png', type: RegisteredEmoteTypes.short},
'emote-thumbsdown': {name: 'emote-thumbsdown', img: 'resources/emotes/taba-thumbsdown-emote.png', type: RegisteredEmoteTypes.long},
'emote-thumbsup': {name: 'emote-thumbsup', img: 'resources/emotes/taba-thumbsup-emote.png', type: RegisteredEmoteTypes.long},
};
export const getEmoteAnimName = (emoteKey: string): string => {
return 'anim-'+emoteKey;
}
export class EmoteManager {
constructor(private scene: GameScene) {
//todo: use a radial menu instead?
this.registerEmoteOnKey('keyup-Y', 'emote-clap');
this.registerEmoteOnKey('keyup-U', 'emote-thumbsup');
this.registerEmoteOnKey('keyup-I', 'emote-thumbsdown');
this.registerEmoteOnKey('keyup-O', 'emote-exclamation');
this.registerEmoteOnKey('keyup-P', 'emote-interrogation');
this.registerEmoteOnKey('keyup-T', 'emote-sleep');
emoteEventStream.stream.subscribe((event) => {
const actor = this.scene.MapPlayersByKey.get(event.userId);
if (actor) {
this.lazyLoadEmoteTexture(event.emoteName).then(emoteKey => {
actor.playEmote(emoteKey);
})
}
})
}
private registerEmoteOnKey(keyboardKey: string, emoteKey: string) {
this.scene.input.keyboard.on(keyboardKey, () => {
this.scene.connection?.emitEmoteEvent(emoteKey);
this.lazyLoadEmoteTexture(emoteKey).then(emoteKey => {
this.scene.CurrentPlayer.playEmote(emoteKey);
})
});
}
lazyLoadEmoteTexture(textureKey: string): Promise<string> {
const emoteDescriptor = emotes[textureKey];
if (emoteDescriptor === undefined) {
throw 'Emote not found!';
}
const loadPromise = createLoadingPromise(this.scene.load, emoteDescriptor, {
frameWidth: 32,
frameHeight: 32,
});
this.scene.load.start();
return loadPromise.then(() => {
const frameConfig = emoteDescriptor.type === RegisteredEmoteTypes.short ? {frames: [0,1,2]} : {frames : [0,1,2,3,4,5,6,7]};
this.scene.anims.create({
key: getEmoteAnimName(textureKey),
frames: this.scene.anims.generateFrameNumbers(textureKey, frameConfig),
frameRate: 3,
repeat: 2,
});
return textureKey;
});
}
}