workadventure/front/src/Components/Menu/AboutRoomSubMenu.svelte
2021-12-11 22:24:28 +01:00

140 lines
5.4 KiB
Svelte

<script lang="ts">
import { gameManager } from "../../Phaser/Game/GameManager";
import { onMount } from "svelte";
let gameScene = gameManager.getCurrentGameScene();
let expandedMapCopyright = false;
let expandedTilesetCopyright = false;
let expandedAudioCopyright = false;
let mapName: string = "";
let mapLink: string = "";
let mapDescription: string = "";
let mapCopyright: string = "The map creator did not declare a copyright for the map.";
let tilesetCopyright: string[] = [];
let audioCopyright: string[] = [];
onMount(() => {
if (gameScene.mapFile.properties !== undefined) {
const propertyName = gameScene.mapFile.properties.find((property) => property.name === "mapName");
if (propertyName !== undefined && typeof propertyName.value === "string") {
mapName = propertyName.value;
}
const propertyLink = gameScene.mapFile.properties.find((property) => property.name === "mapLink");
if (propertyLink !== undefined && typeof propertyLink.value === "string") {
mapLink = propertyLink.value;
}
const propertyDescription = gameScene.mapFile.properties.find(
(property) => property.name === "mapDescription"
);
if (propertyDescription !== undefined && typeof propertyDescription.value === "string") {
mapDescription = propertyDescription.value;
}
const propertyCopyright = gameScene.mapFile.properties.find((property) => property.name === "mapCopyright");
if (propertyCopyright !== undefined && typeof propertyCopyright.value === "string") {
mapCopyright = propertyCopyright.value;
}
}
for (const tileset of gameScene.mapFile.tilesets) {
if (tileset.properties !== undefined) {
const propertyTilesetCopyright = tileset.properties.find(
(property) => property.name === "tilesetCopyright"
);
if (propertyTilesetCopyright !== undefined && typeof propertyTilesetCopyright.value === "string") {
// Assignment needed to trigger Svelte's reactivity
tilesetCopyright = [...tilesetCopyright, propertyTilesetCopyright.value];
}
}
}
for (const layer of gameScene.mapFile.layers) {
if (layer.type && layer.type === "tilelayer" && layer.properties) {
const propertyAudioCopyright = layer.properties.find((property) => property.name === "audioCopyright");
if (propertyAudioCopyright !== undefined && typeof propertyAudioCopyright.value === "string") {
// Assignment needed to trigger Svelte's reactivity
audioCopyright = [...audioCopyright, propertyAudioCopyright.value];
}
}
}
});
</script>
<div class="about-room-main">
<h2>Information on the map</h2>
<section class="container-overflow">
<h3>{mapName}</h3>
<p class="string-HTML">{mapDescription}</p>
{#if mapLink}
<p class="string-HTML">&gt; <a href={mapLink} target="_blank">link to this map</a> &lt;</p>
{/if}
<h3 class="nes-pointer hoverable" on:click={() => (expandedMapCopyright = !expandedMapCopyright)}>
Copyrights of the map
</h3>
<p class="string-HTML" hidden={!expandedMapCopyright}>{mapCopyright}</p>
<h3 class="nes-pointer hoverable" on:click={() => (expandedTilesetCopyright = !expandedTilesetCopyright)}>
Copyrights of the tilesets
</h3>
<section hidden={!expandedTilesetCopyright}>
{#each tilesetCopyright as copyright}
<p class="string-HTML">{copyright}</p>
{:else}
<p>
The map creator did not declare a copyright for the tilesets. This doesn't mean that those tilesets
have no license.
</p>
{/each}
</section>
<h3 class="nes-pointer hoverable" on:click={() => (expandedAudioCopyright = !expandedAudioCopyright)}>
Copyrights of audio files
</h3>
<section hidden={!expandedAudioCopyright}>
{#each audioCopyright as copyright}
<p class="string-HTML">{copyright}</p>
{:else}
<p>
The map creator did not declare a copyright for audio files. This doesn't mean that those tilesets
have no license.
</p>
{/each}
</section>
</section>
</div>
<style lang="scss">
.string-HTML {
white-space: pre-line;
}
div.about-room-main {
height: calc(100% - 56px);
h2,
h3 {
width: 100%;
text-align: center;
}
h3.hoverable:hover {
background-color: #3c3e40;
border-radius: 32px;
}
section.container-overflow {
height: calc(100% - 220px);
margin: 0;
padding: 0;
overflow-y: auto;
}
}
@media only screen and (max-width: 800px), only screen and (max-height: 800px) {
div.about-room-main {
section.container-overflow {
height: calc(100% - 120px);
}
}
}
</style>