workadventure/front/src/Components/Menu/GuestSubMenu.svelte

140 lines
4.1 KiB
Svelte

<script lang="ts">
import LL from "../../i18n/i18n-svelte";
import { gameManager } from "../../Phaser/Game/GameManager";
import { startLayerNamesStore } from "../../Stores/StartLayerNamesStore";
let entryPoint: string = $startLayerNamesStore[0];
let walkAutomatically: boolean = false;
const currentPlayer = gameManager.getCurrentGameScene().CurrentPlayer;
const playerPos = { x: Math.floor(currentPlayer.x), y: Math.floor(currentPlayer.y) };
function copyLink() {
const input: HTMLInputElement = document.getElementById("input-share-link") as HTMLInputElement;
input.focus();
input.select();
document.execCommand("copy");
}
function getLink() {
return `${location.origin}${location.pathname}#${entryPoint}${
walkAutomatically ? `&moveTo=${playerPos.x},${playerPos.y}` : ""
}`;
}
function updateInputFieldValue() {
const input = document.getElementById("input-share-link");
if (input) {
(input as HTMLInputElement).value = getLink();
}
}
let canShare = navigator.share !== undefined;
async function shareLink() {
const shareData = { url: getLink() };
try {
await navigator.share(shareData);
} catch (err) {
console.error("Error: " + err);
copyLink();
}
}
</script>
<div class="guest-main">
<section class="container-overflow">
{#if !canShare}
<section class="share-url not-mobile">
<h3>{$LL.menu.invite.description()}</h3>
<input type="text" readonly id="input-share-link" class="link-url" value={location.toString()} />
<button type="button" class="nes-btn is-primary" on:click={copyLink}>{$LL.menu.invite.copy()}</button>
</section>
{:else}
<section class="is-mobile">
<h3>{$LL.menu.invite.description()}</h3>
<input type="hidden" readonly id="input-share-link" value={location.toString()} />
<button type="button" class="nes-btn is-primary" on:click={shareLink}>{$LL.menu.invite.share()}</button>
</section>
{/if}
<h3>Select an entry point</h3>
<section class="nes-select is-dark starting-points">
<select
bind:value={entryPoint}
on:blur={() => {
updateInputFieldValue();
}}
>
{#each $startLayerNamesStore as entryPointName}
<option value={entryPointName}>{entryPointName}</option>
{/each}
</select>
</section>
<label>
<input
type="checkbox"
class="nes-checkbox is-dark"
bind:checked={walkAutomatically}
on:change={() => {
updateInputFieldValue();
}}
/>
<span>{$LL.menu.invite.walk_automatically_to_position()}</span>
</label>
</section>
</div>
<style lang="scss">
@import "../../../style/breakpoints.scss";
div.guest-main {
width: 50%;
margin-left: auto;
margin-right: auto;
height: calc(100% - 56px);
input.link-url {
width: calc(100% - 200px);
}
.starting-points {
width: 80%;
}
section {
margin-bottom: 50px;
}
section.nes-select select:focus {
outline: none;
}
section.container-overflow {
height: 100%;
margin: 0;
padding: 0;
overflow: auto;
}
section.is-mobile {
display: block;
text-align: center;
margin-bottom: 20px;
}
}
@include media-breakpoint-up(md) {
div.guest-main {
section.container-overflow {
height: calc(100% - 120px);
}
}
}
@include media-breakpoint-up(lg) {
div.guest-main {
width: 100%;
}
}
</style>