workadventure/front/src/Phaser/Components/TextUtils.ts
2021-04-26 11:28:15 +02:00

54 lines
1.7 KiB
TypeScript

import {ITiledMapObject} from "../Map/ITiledMap";
import Text = Phaser.GameObjects.Text;
import {GameScene} from "../Game/GameScene";
import TextStyle = Phaser.GameObjects.TextStyle;
export class TextUtils {
public static createTextFromITiledMapObject(scene: GameScene, object: ITiledMapObject): void {
if (object.text === undefined) {
throw new Error('This object has not textual representation.');
}
const options: {
fontStyle?: string,
fontSize?: string,
fontFamily?: string,
color?: string,
align?: string,
wordWrap?: {
width: number,
useAdvancedWrap?: boolean
}
} = {};
if (object.text.italic) {
options.fontStyle = 'italic';
}
// Note: there is no support for "strikeout" and "underline"
let fontSize: number = 16;
if (object.text.pixelsize) {
fontSize = object.text.pixelsize;
}
options.fontSize = fontSize + 'px';
if (object.text.fontfamily) {
options.fontFamily = '"'+object.text.fontfamily+'"';
}
let color = '#000000';
if (object.text.color !== undefined) {
color = object.text.color;
}
options.color = color;
if (object.text.wrap === true) {
options.wordWrap = {
width: object.width,
//useAdvancedWrap: true
}
}
if (object.text.halign !== undefined) {
options.align = object.text.halign;
}
console.warn(options);
const textElem = scene.add.text(object.x, object.y, object.text.text, options);
textElem.setAngle(object.rotation);
}
}