workadventure/front/src/Phaser/Game/GameMap.ts

190 lines
6.7 KiB
TypeScript

import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty } from "../Map/ITiledMap";
import { flattenGroupLayersMap } from "../Map/LayersFlattener";
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
export type PropertyChangeCallback = (
newValue: string | number | boolean | undefined,
oldValue: string | number | boolean | undefined,
allProps: Map<string, string | boolean | number>
) => void;
/**
* A wrapper around a ITiledMap interface to provide additional capabilities.
* It is used to handle layer properties.
*/
export class GameMap {
private key: number | undefined;
private lastProperties = new Map<string, string | boolean | number>();
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {};
public readonly flatLayers: ITiledMapLayer[];
public readonly phaserLayers: TilemapLayer[] = [];
public exitUrls: Array<string> = [];
public hasStartTile = false;
public constructor(
private map: ITiledMap,
phaserMap: Phaser.Tilemaps.Tilemap,
terrains: Array<Phaser.Tilemaps.Tileset>
) {
this.flatLayers = flattenGroupLayersMap(map);
let depth = -2;
for (const layer of this.flatLayers) {
if (layer.type === "tilelayer") {
this.phaserLayers.push(phaserMap.createLayer(layer.name, terrains, 0, 0).setDepth(depth));
}
if (layer.type === "objectgroup" && layer.name === "floorLayer") {
depth = DEPTH_OVERLAY_INDEX;
}
}
for (const tileset of map.tilesets) {
tileset?.tiles?.forEach((tile) => {
if (tile.properties) {
this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties;
tile.properties.forEach((prop) => {
if (prop.name == "exitUrl" && typeof prop.value == "string") {
this.exitUrls.push(prop.value);
} else if (prop.name == "start") {
this.hasStartTile = true;
}
});
}
});
}
}
public getPropertiesForIndex(index: number): Array<ITiledMapLayerProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index];
}
return [];
}
/**
* Sets the position of the current player (in pixels)
* This will trigger events if properties are changing.
*/
public setPosition(x: number, y: number) {
const xMap = Math.floor(x / this.map.tilewidth);
const yMap = Math.floor(y / this.map.tileheight);
const key = xMap + yMap * this.map.width;
if (key === this.key) {
return;
}
this.key = key;
const newProps = this.getProperties(key);
const oldProps = this.lastProperties;
this.lastProperties = newProps;
// Let's compare the 2 maps:
// First new properties vs oldProperties
for (const [newPropName, newPropValue] of newProps.entries()) {
const oldPropValue = oldProps.get(newPropName);
if (oldPropValue !== newPropValue) {
this.trigger(newPropName, oldPropValue, newPropValue, newProps);
}
}
for (const [oldPropName, oldPropValue] of oldProps.entries()) {
if (!newProps.has(oldPropName)) {
// We found a property that disappeared
this.trigger(oldPropName, oldPropValue, undefined, newProps);
}
}
}
public getCurrentProperties(): Map<string, string | boolean | number> {
return this.lastProperties;
}
private getProperties(key: number): Map<string, string | boolean | number> {
const properties = new Map<string, string | boolean | number>();
for (const layer of this.flatLayers) {
if (layer.type !== "tilelayer") {
continue;
}
let tileIndex: number | undefined = undefined;
if (layer.data) {
const tiles = layer.data as number[];
if (tiles[key] == 0) {
continue;
}
tileIndex = tiles[key];
}
// There is a tile in this layer, let's embed the properties
if (layer.properties !== undefined) {
for (const layerProperty of layer.properties) {
if (layerProperty.value === undefined) {
continue;
}
properties.set(layerProperty.name, layerProperty.value);
}
}
if (tileIndex) {
this.tileSetPropertyMap[tileIndex]?.forEach((property) => {
if (property.value) {
properties.set(property.name, property.value);
} else if (properties.has(property.name)) {
properties.delete(property.name);
}
});
}
}
return properties;
}
public getMap(): ITiledMap {
return this.map;
}
private trigger(
propName: string,
oldValue: string | number | boolean | undefined,
newValue: string | number | boolean | undefined,
allProps: Map<string, string | boolean | number>
) {
const callbacksArray = this.callbacks.get(propName);
if (callbacksArray !== undefined) {
for (const callback of callbacksArray) {
callback(newValue, oldValue, allProps);
}
}
}
/**
* Registers a callback called when the user moves to a tile where the property propName is different from the last tile the user was on.
*/
public onPropertyChange(propName: string, callback: PropertyChangeCallback) {
let callbacksArray = this.callbacks.get(propName);
if (callbacksArray === undefined) {
callbacksArray = new Array<PropertyChangeCallback>();
this.callbacks.set(propName, callbacksArray);
}
callbacksArray.push(callback);
}
public findLayer(layerName: string): ITiledMapLayer | undefined {
return this.flatLayers.find((layer) => layer.name === layerName);
}
public findPhaserLayer(layerName: string): TilemapLayer | undefined {
return this.phaserLayers.find((layer) => layer.layer.name === layerName);
}
public addTerrain(terrain: Phaser.Tilemaps.Tileset): void {
for (const phaserLayer of this.phaserLayers) {
phaserLayer.tileset.push(terrain);
}
}
}