workadventure/back/src/Controller/PositionController.ts
2020-04-07 10:08:04 +02:00

130 lines
5.1 KiB
TypeScript

import {MessageUserPosition} from "_Model/Websocket/MessageUserPosition";
import {Distance} from "_Model/Distance";
export class PositionController {
static readonly MIN_DISTANCE = 12;
static readonly MAX_PER_GROUP = 3;
constructor ()
{
// Injecter socket ?
}
getDistancesBetweenAllUsers(users: MessageUserPosition[]): Distance[]
{
let i = 0;
let distances: Distance[] = [];
users.forEach(function(user1, key1) {
users.forEach(function(user2, key2) {
if(key1 < key2) {
distances[i] = {
distance: PositionController.computeDistance(user1, user2),
user1: user1,
user2: user2
};
i++;
}
});
});
distances.sort(PositionController.compareDistances);
return distances;
}
createGroups(distances: Distance[], nbOfUsers: number, Oldgroups: MessageUserPosition[][]): MessageUserPosition[][]
{
// TODO : detect in existing groups if a user must be removed from the group
let alreadyInAGroup: any[string] = [];
let groups: MessageUserPosition[][] = [];
let roomId = 0;
for(let i = 0; i < distances.length; i++) {
let dist = distances[i];
if(dist.distance <= PositionController.MIN_DISTANCE) {
if(typeof groups[roomId] === 'undefined') {
groups[roomId] = [];
}
if(groups[roomId].indexOf(dist.user1) === -1 && typeof alreadyInAGroup[dist.user1.userId] === 'undefined') {
if(groups[roomId].length > 1) {
// if group is not empty we check current user can be added in the group according to its distance to the others already in it
for(let j = 0; j < groups[roomId].length; j++) {
let userTotest = groups[roomId][j];
if(PositionController.computeDistance(dist.user1, userTotest) <= PositionController.MIN_DISTANCE) {
groups[roomId].push(dist.user1);
alreadyInAGroup[dist.user1.userId] = true;
break;
}
}
} else {
groups[roomId].push(dist.user1);
alreadyInAGroup[dist.user1.userId] = true;
}
}
if(groups[roomId].length === PositionController.MAX_PER_GROUP) {
roomId++; // on créé un nouveau groupe
if(roomId > (nbOfUsers / PositionController.MAX_PER_GROUP)) {
console.log('There is no room left for user ID : ' + dist.user2.userId + ' !');
break;
}
continue;
}
if(groups[roomId].indexOf(dist.user2) === -1 && typeof alreadyInAGroup[dist.user2.userId] === 'undefined') {
if(groups[roomId].length > 1) {
// if group is not empty we check current user can be added in the group according to its distance to the others already in it
for(let j = 0; j < groups[roomId].length; j++) {
let userTotest = groups[roomId][j];
if(PositionController.computeDistance(dist.user2, userTotest) <= PositionController.MIN_DISTANCE) {
groups[roomId].push(dist.user2);
alreadyInAGroup[dist.user2.userId] = true;
break;
}
}
} else {
groups[roomId].push(dist.user2);
alreadyInAGroup[dist.user2.userId] = true;
}
}
}
}
return groups;
}
// FIXME
checkGroupDistance (groups: MessageUserPosition[][])
{
for(let i = 0; i < groups.length; i++) {
let group = groups[i];
group.forEach((user1, key1) => {
group.forEach((user2, key2) => {
if(key1 < key2) {
let distance = PositionController.computeDistance(user1, user2);
if(distance > PositionController.MIN_DISTANCE) {
// TODO : message a user1 et user2
}
}
});
});
}
}
private static computeDistance(user1: MessageUserPosition, user2: MessageUserPosition): number
{
return Math.sqrt(Math.pow(user2.position.x - user1.position.x, 2) + Math.pow(user2.position.y - user1.position.y, 2));
}
private static compareDistances(distA: Distance, distB: Distance): number
{
if (distA.distance < distB.distance) {
return -1;
}
if (distA.distance > distB.distance) {
return 1;
}
return 0;
}
}