workadventure/front/src/Phaser/Game/MapManager.ts
2020-04-07 22:38:53 +02:00

86 lines
3.1 KiB
TypeScript

import {CameraManager, CameraManagerInterface} from "./CameraManager";
import {RESOLUTION} from "../../Enum/EnvironmentVariable";
import {Player} from "../Player/Player";
import {GameScene, GameSceneInterface} from "./GameScene";
export interface MapManagerInterface {
keyZ: Phaser.Input.Keyboard.Key;
keyQ: Phaser.Input.Keyboard.Key;
keyS: Phaser.Input.Keyboard.Key;
keyD: Phaser.Input.Keyboard.Key;
keyRight: Phaser.Input.Keyboard.Key;
keyLeft: Phaser.Input.Keyboard.Key;
keyUp: Phaser.Input.Keyboard.Key;
keyDown: Phaser.Input.Keyboard.Key;
keyShift: Phaser.Input.Keyboard.Key;
Map: Phaser.Tilemaps.Tilemap;
Terrain: Phaser.Tilemaps.Tileset;
Camera: CameraManagerInterface;
Scene: GameSceneInterface;
update(): void;
}
export class MapManager implements MapManagerInterface{
keyZ: Phaser.Input.Keyboard.Key;
keyQ: Phaser.Input.Keyboard.Key;
keyS: Phaser.Input.Keyboard.Key;
keyD: Phaser.Input.Keyboard.Key;
keyRight: Phaser.Input.Keyboard.Key;
keyLeft: Phaser.Input.Keyboard.Key;
keyUp: Phaser.Input.Keyboard.Key;
keyDown: Phaser.Input.Keyboard.Key;
keyShift: Phaser.Input.Keyboard.Key;
Terrain : Phaser.Tilemaps.Tileset;
Camera: CameraManagerInterface;
CurrentPlayer: Player;
Scene: GameSceneInterface;
Map: Phaser.Tilemaps.Tilemap;
startX = (window.innerWidth / 2) / RESOLUTION;
startY = (window.innerHeight / 2) / RESOLUTION;
constructor(scene: GameSceneInterface){
this.Scene = scene;
//initalise map
this.Map = this.Scene.add.tilemap("map");
this.Terrain = this.Map.addTilesetImage("tiles", "tiles");
this.Map.createStaticLayer("tiles", "tiles");
this.Map.createStaticLayer("Calque 1", [this.Terrain], 0, 0);
this.Map.createStaticLayer("Calque 2", [this.Terrain], 0, 0);
//initialise keyboard
this.initKeyBoard();
//initialise camera
this.Camera = new CameraManager(this.Scene, this.Scene.cameras.main, this);
//initialise player
this.CurrentPlayer = new Player(
this.Scene,
this.startX,
this.startY,
this.Camera,
this
);
this.CurrentPlayer.initAnimation();
}
initKeyBoard() {
this.keyShift = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT);
this.keyZ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z);
this.keyQ = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q);
this.keyS = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S);
this.keyD = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D);
this.keyUp = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP);
this.keyLeft = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT);
this.keyDown = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN);
this.keyRight = this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT);
}
update() : void {
this.CurrentPlayer.move();
}
}