workadventure/front/src/Phaser/Game/GameManager.ts
2020-04-07 20:41:35 +02:00

31 lines
968 B
TypeScript

import {GameSceneInterface, GameScene} from "./GameScene";
import {ROOM} from "../../Enum/EnvironmentVariable"
import {Connexion} from "../../Connexion";
export let ConnexionInstance : Connexion;
export interface GameManagerInterface {
GameScenes: Array<GameSceneInterface>;
sharedUserPosition(UserPositions: any): void;
}
export class GameManager implements GameManagerInterface {
GameScenes: Array<GameSceneInterface> = [];
constructor() {
this.configureGame();
ConnexionInstance = new Connexion("test@gmail.com", this);
}
configureGame() {
ROOM.forEach((roomId) => {
let newGame = new GameScene(roomId, this);
this.GameScenes.push(newGame);
});
}
sharedUserPosition(UserPositions: any) {
let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === UserPositions.roomId);
Game.sharedUserPosition(UserPositions)
}
}