5d463d097a
- Add MapManager permit to create map, camera and player. - Add CameraManager permit to move and update camera. - Add player Call extended of Phaser.GameObjects.Sprite. Permit to manager player data and moving in the map. - Add Animation class permit to manage the player animations.
36 lines
824 B
TypeScript
36 lines
824 B
TypeScript
import {MapManagerInterface, MapManager} from "./MapManager";
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export class GameScene extends Phaser.Scene {
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private MapManager : MapManagerInterface;
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constructor() {
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super({
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key: "GameScene"
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});
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}
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//hook preload scene
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preload(): void {
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this.load.image('tiles', 'maps/tiles.png');
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this.load.tilemapTiledJSON('map', 'maps/map2.json');
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this.load.spritesheet('player',
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'resources/characters/pipoya/Male 01-1.png',
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{ frameWidth: 32, frameHeight: 32 }
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);
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}
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//hook initialisation
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init(){};
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//hook create scene
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create(): void {
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//create map manager
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this.MapManager = new MapManager(this);
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}
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//hook update
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update(dt: number): void {
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this.MapManager.update();
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}
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}
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