dfd594ec17
Check if the peer connection is already connected status. In this case, the status store must be set to 'connected'. In the case or player A send stream and player B send a stream, it's same peer connection, also the status must be changed to connect. Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> |
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Companion | ||
Components | ||
Entity | ||
Game | ||
Helpers | ||
Items | ||
Login | ||
Map | ||
Player | ||
Reconnecting | ||
Services | ||
UserInput |