workadventure/front/src
David Négrier 46fcb86b28 Computing movement amount from framerate
Depending on the amount of power a computer has, the framerate will not be the same.
Hence, the amount of movement of a user should be constant on each frame.
If a frame was slow to print, the movement should be higher to keep a constant speed.

This PR takes the framerate into account when moving the players.
2020-04-18 17:16:39 +02:00
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Cypress implemented basic e2e testing 2020-04-14 20:04:55 +02:00
Enum deleted cameraManager, use camera follow code instead 2020-04-13 19:57:14 +02:00
Phaser Computing movement amount from framerate 2020-04-18 17:16:39 +02:00
Connexion.ts Fix feedback @kharhamel 2020-04-12 13:57:00 +02:00
index.ts implemented basic e2e testing 2020-04-14 20:04:55 +02:00