workadventure/front/src/Stores/PlayersStore.ts
David Négrier 34cb0ebf39 Users blocking now rely on UUID rather than ID
This way, if a user A blocks another user B, if user B refreshes the browser or leaves and re-enters the room, user B will still be blocked.
As a side effect, this allows us to completely remove the "sockets" property in the SocketManager on the Pusher.
2021-07-07 11:24:51 +02:00

45 lines
1.5 KiB
TypeScript

import { writable } from "svelte/store";
import type { PlayerInterface } from "../Phaser/Game/PlayerInterface";
import type { RoomConnection } from "../Connexion/RoomConnection";
/**
* A store that contains the list of players currently known.
*/
function createPlayersStore() {
let players = new Map<number, PlayerInterface>();
const { subscribe, set, update } = writable(players);
return {
subscribe,
connectToRoomConnection: (roomConnection: RoomConnection) => {
players = new Map<number, PlayerInterface>();
set(players);
roomConnection.onUserJoins((message) => {
update((users) => {
users.set(message.userId, {
userId: message.userId,
name: message.name,
characterLayers: message.characterLayers,
visitCardUrl: message.visitCardUrl,
companion: message.companion,
userUuid: message.userUuid,
});
return users;
});
});
roomConnection.onUserLeft((userId) => {
update((users) => {
users.delete(userId);
return users;
});
});
},
getPlayerById(userId: number): PlayerInterface | undefined {
return players.get(userId);
},
};
}
export const playersStore = createPlayersStore();