workadventure/front/src/Phaser/Game/CameraManager.ts
2020-04-13 15:34:09 +02:00

49 lines
1.5 KiB
TypeScript

import {RESOLUTION} from "../../Enum/EnvironmentVariable";
import {Player} from "../Player/Player";
import {GameSceneInterface} from "./GameScene";
export interface CameraManagerInterface {
moveCamera(CurrentPlayer : Player) : void;
}
export class CameraManager implements CameraManagerInterface{
Scene : GameSceneInterface;
Camera : Phaser.Cameras.Scene2D.Camera;
constructor(
Scene: GameSceneInterface,
Camera : Phaser.Cameras.Scene2D.Camera,
) {
this.Scene = Scene;
this.Camera = Camera;
}
moveCamera(CurrentPlayer : Player): void {
//center of camera
let startX = ((window.innerWidth / 2) / RESOLUTION);
let startY = ((window.innerHeight / 2) / RESOLUTION);
let limit = {
top: startY,
left: startX,
bottom : this.Scene.Map.heightInPixels - startY,
right: this.Scene.Map.widthInPixels - startX,
};
if(CurrentPlayer.x < limit.left){
this.Camera.scrollX = 0;
}else if(CurrentPlayer.x > limit.right){
this.Camera.scrollX = (limit.right - startX);
}else {
this.Camera.scrollX = (CurrentPlayer.x - startX);
}
if(CurrentPlayer.y < limit.top){
this.Camera.scrollY = 0;
}else if(CurrentPlayer.y > limit.bottom){
this.Camera.scrollY = (limit.bottom - startY);
}else {
this.Camera.scrollY = (CurrentPlayer.y - startY);
}
}
}