2aba6b1c27
Setting a variable would makes the application enter in an infinite loop of events (between all the scripts and the back) This fix makes sure a variable does not emit any event if it is changed to a value it already has. |
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Companion | ||
Components | ||
Entity | ||
Game | ||
Items | ||
Login | ||
Map | ||
Menu | ||
Player | ||
Reconnecting | ||
Services | ||
UserInput |