workadventure/front/src/GameScene.ts
2020-04-03 14:56:21 +02:00

36 lines
865 B
TypeScript

export class GameScene extends Phaser.Scene {
constructor() {
super({
key: "GameScene"
});
}
preload(): void {
this.load.image('tiles', 'maps/tiles.png');
this.load.tilemapTiledJSON('map', 'maps/map2.json');
}
init(): void {
}
create(): void {
let mappy = this.add.tilemap("map");
let terrain = mappy.addTilesetImage("tiles", "tiles");
let bottomLayer = mappy.createStaticLayer("Calque 1", [terrain], 0, 0);
let topLayer = mappy.createStaticLayer("Calque 2", [terrain], 0, 0);
}
private angle: number = 0;
update(dt: number): void {
this.cameras.main.scrollX = Math.floor(300 + 300 * Math.cos(this.angle));
this.cameras.main.scrollY = Math.floor(300 + 300 * Math.sin(this.angle));
this.angle = dt * 0.0001;
}
}