workadventure/front/src/Phaser/Game
David Négrier 24dfa2703d Set a global dirty flag on resize
This adds a global "Dirty" flag at the Game level and sets it each time the ScaleManager is modified.
This fixes a bug where the game was not redrawn when a CoWebsite was opening/closing.
2021-05-18 09:20:38 +02:00
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AddPlayerInterface.ts Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
DirtyScene.ts FEATURE: added the env variable DISABLE_DIRTY_CHECKS 2021-05-17 14:47:34 +02:00
Game.ts Set a global dirty flag on resize 2021-05-18 09:20:38 +02:00
GameManager.ts Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
GameMap.ts Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
GameScene.ts Merge pull request #1039 from thecodingmachine/importsNotUsedAsValues 2021-05-13 19:43:34 +02:00
PlayerMovement.ts Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00
PlayersPositionInterpolator.ts Setting "importsNotUsedAsValues": "error" 2021-05-12 09:13:25 +02:00