workadventure/front/src/Phaser
David Négrier 23bf78a026 Refactoring code to use the "visibilitychange" event
Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code.
Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too.
This should make the application a bit more stable.
2021-05-11 10:56:50 +02:00
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Companion added companion compatibility with phaser 3.54.0 2021-04-09 18:30:30 +02:00
Components Fix error context sound meter (#1009) 2021-05-10 19:55:43 +02:00
Entity added companion compatibility with phaser 3.54.0 2021-04-09 18:30:30 +02:00
Game Refactoring code to use the "visibilitychange" event 2021-05-11 10:56:50 +02:00
Items Removing pipeline related code 2021-01-27 11:18:07 +01:00
Login Refactoring code to use the "visibilitychange" event 2021-05-11 10:56:50 +02:00
Map Adding the ability to display "Text" objects from Tiled 2021-04-26 11:28:13 +02:00
Menu Improvement feature circle discussion (#977) 2021-05-05 01:49:04 +02:00
Player Make movement speed depend on joystick force 2021-04-13 02:00:05 +02:00
Reconnecting Add error message (#970) 2021-04-29 23:47:30 +02:00
Shaders downgraded phaser version to 3.24.1 2021-01-28 23:03:06 +01:00
UserInput improved the visuals of the joystick 2021-04-20 14:26:52 +02:00