workadventure/front/src/Api/Events/HasPlayerMovedEvent.ts
GRL 3edfd5b285 GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
2021-05-18 11:33:16 +02:00

20 lines
581 B
TypeScript

import * as tg from "generic-type-guard";
export const isHasPlayerMovedEvent =
new tg.IsInterface().withProperties({
direction: tg.isString,
moving: tg.isBoolean,
x: tg.isNumber,
y: tg.isNumber
}).get();
/**
* A message sent from the game to the iFrame when the player move after the iFrame send a message to the game that it want to listen to the position of the player
*/
export type HasPlayerMovedEvent = tg.GuardedType<typeof isHasPlayerMovedEvent>;
export type HasPlayerMovedEventCallback = (event: HasPlayerMovedEvent) => void