workadventure/front/src/Phaser/Login/SelectCharacterMobileScene.ts
2021-09-06 14:31:59 +02:00

59 lines
1.7 KiB
TypeScript

import { SelectCharacterScene } from "./SelectCharacterScene";
export class SelectCharacterMobileScene extends SelectCharacterScene {
create() {
super.create();
this.onResize();
this.selectedRectangle.destroy();
}
protected defineSetupPlayer(num: number) {
const deltaX = 30;
const deltaY = 2;
let [playerX, playerY] = this.getCharacterPosition();
let playerVisible = true;
let playerScale = 1.5;
let playerOpacity = 1;
if (this.currentSelectUser !== num) {
playerVisible = false;
}
if (num === this.currentSelectUser + 1) {
playerY -= deltaY;
playerX += deltaX;
playerScale = 0.8;
playerOpacity = 0.6;
playerVisible = true;
}
if (num === this.currentSelectUser + 2) {
playerY -= deltaY;
playerX += deltaX * 2;
playerScale = 0.8;
playerOpacity = 0.6;
playerVisible = true;
}
if (num === this.currentSelectUser - 1) {
playerY -= deltaY;
playerX -= deltaX;
playerScale = 0.8;
playerOpacity = 0.6;
playerVisible = true;
}
if (num === this.currentSelectUser - 2) {
playerY -= deltaY;
playerX -= deltaX * 2;
playerScale = 0.8;
playerOpacity = 0.6;
playerVisible = true;
}
return { playerX, playerY, playerScale, playerOpacity, playerVisible };
}
/**
* Returns pixel position by on column and row number
*/
protected getCharacterPosition(): [number, number] {
return [this.game.renderer.width / 2, this.game.renderer.height / 3];
}
}