workadventure/front/src/Phaser/Entity/SpeechBubble.ts
2021-09-06 14:31:59 +02:00

72 lines
2.5 KiB
TypeScript

import Scene = Phaser.Scene;
import type { Character } from "./Character";
//todo: improve this WIP
export class SpeechBubble {
private bubble: Phaser.GameObjects.Graphics;
private content: Phaser.GameObjects.Text;
constructor(scene: Scene, player: Character, text: string = "") {
const bubbleHeight = 50;
const bubblePadding = 10;
const bubbleWidth = bubblePadding * 2 + text.length * 10;
const arrowHeight = bubbleHeight / 4;
this.bubble = scene.add.graphics({ x: 16, y: -80 });
player.add(this.bubble);
// Bubble shadow
this.bubble.fillStyle(0x222222, 0.5);
this.bubble.fillRoundedRect(6, 6, bubbleWidth, bubbleHeight, 16);
// this.bubble color
this.bubble.fillStyle(0xffffff, 1);
// this.bubble outline line style
this.bubble.lineStyle(4, 0x565656, 1);
// this.bubble shape and outline
this.bubble.strokeRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16);
this.bubble.fillRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16);
// Calculate arrow coordinates
const point1X = Math.floor(bubbleWidth / 7);
const point1Y = bubbleHeight;
const point2X = Math.floor((bubbleWidth / 7) * 2);
const point2Y = bubbleHeight;
const point3X = Math.floor(bubbleWidth / 7);
const point3Y = Math.floor(bubbleHeight + arrowHeight);
// bubble arrow shadow
this.bubble.lineStyle(4, 0x222222, 0.5);
this.bubble.lineBetween(point2X - 1, point2Y + 6, point3X + 2, point3Y);
// bubble arrow fill
this.bubble.fillTriangle(point1X, point1Y, point2X, point2Y, point3X, point3Y);
this.bubble.lineStyle(2, 0x565656, 1);
this.bubble.lineBetween(point2X, point2Y, point3X, point3Y);
this.bubble.lineBetween(point1X, point1Y, point3X, point3Y);
this.content = scene.add.text(0, 0, text, {
fontFamily: "Arial",
fontSize: "20",
color: "#000000",
align: "center",
wordWrap: { width: bubbleWidth - bubblePadding * 2 },
});
player.add(this.content);
const bounds = this.content.getBounds();
this.content.setPosition(
this.bubble.x + bubbleWidth / 2 - bounds.width / 2,
this.bubble.y + bubbleHeight / 2 - bounds.height / 2
);
}
destroy(): void {
this.bubble.setVisible(false); //todo find a better way
this.bubble.destroy();
this.content.destroy();
}
}