import {GameManager, gameManager, HasMovedEvent, StatusGameManagerEnum} from "./GameManager"; import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion"; import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player"; import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable"; import Tile = Phaser.Tilemaps.Tile; import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap"; import {cypressAsserter} from "../../Cypress/CypressAsserter"; import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter"; import Circle = Phaser.Geom.Circle; import Graphics = Phaser.GameObjects.Graphics; import Texture = Phaser.Textures.Texture; import Sprite = Phaser.GameObjects.Sprite; import CanvasTexture = Phaser.Textures.CanvasTexture; import CreateSceneFromObjectConfig = Phaser.Types.Scenes.CreateSceneFromObjectConfig; export enum Textures { Player = "male1" } export interface GameSceneInterface extends Phaser.Scene { Map: Phaser.Tilemaps.Tilemap; createCurrentPlayer(UserId : string) : void; shareUserPosition(UsersPosition : Array): void; shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface): void; updateOrCreateMapPlayer(UsersPosition : Array): void; deleteGroup(groupId: string): void; } export class GameScene extends Phaser.Scene implements GameSceneInterface, CreateSceneFromObjectConfig{ GameManager : GameManager; Terrains : Array; CurrentPlayer: CurrentGamerInterface; MapPlayers : Phaser.Physics.Arcade.Group; Map: Phaser.Tilemaps.Tilemap; Layers : Array; Objects : Array; map: ITiledMap; groups: Map; startX = 704;// 22 case startY = 32; // 1 case circleTexture: CanvasTexture; MapKey: string; MapUrlFile: string; constructor(MapKey : string = "", MapUrlFile: string = "") { super({ key: MapKey }); this.GameManager = gameManager; this.Terrains = []; this.groups = new Map(); this.MapKey = MapKey; this.MapUrlFile = MapUrlFile; } //hook preload scene preload(): void { this.GameManager.setCurrentGameScene(this); this.load.on('filecomplete-tilemapJSON-'+this.MapKey, (key: string, type: string, data: any) => { // Triggered when the map is loaded // Load tiles attached to the map recursively this.map = data.data; this.map.tilesets.forEach((tileset) => { if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') { console.warn("Don't know how to handle tileset ", tileset) return; } console.log(tileset); console.log(tileset.name, `${this.MapUrlFile}/${tileset.image}`); this.load.image(tileset.name, `${this.MapUrlFile}/${tileset.image}`); }) }); console.log(this.MapKey, `${this.MapUrlFile}/${this.MapKey}.json`); this.load.tilemapTiledJSON(this.MapKey, `${this.MapUrlFile}/${this.MapKey}.json`); //add player png PLAYER_RESOURCES.forEach((playerResource: any) => { this.load.spritesheet( playerResource.name, playerResource.img, {frameWidth: 32, frameHeight: 32} ); }); this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml'); } //hook initialisation init() {} //hook create scene create(): void { //initalise map this.Map = this.add.tilemap(this.MapKey); this.map.tilesets.forEach((tileset: ITiledTileSet) => { this.Terrains.push(this.Map.addTilesetImage(tileset.name, tileset.name)); }); //permit to set bound collision this.physics.world.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels); //add layer on map this.Layers = new Array(); let depth = -2; this.map.layers.forEach((layer) => { if (layer.type === 'tilelayer') { this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth)); } if (layer.type === 'objectgroup' && layer.name === 'floorLayer') { depth = 10000; } }); if (depth === -2) { throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.'); } //add entities this.Objects = new Array(); //init event click this.EventToClickOnTile(); //initialise list of other player this.MapPlayers = this.physics.add.group({ immovable: true }); //notify game manager can to create currentUser in map this.GameManager.createCurrentPlayer(); //initialise camera this.initCamera(); // Let's generate the circle for the group delimiter this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96); if(!this.circleTexture || this.circleTexture.context){ return; } let context = this.circleTexture.context; context.beginPath(); context.arc(48, 48, 48, 0, 2 * Math.PI, false); // context.lineWidth = 5; context.strokeStyle = '#ffffff'; context.stroke(); this.circleTexture.refresh(); } //todo: in a dedicated class/function? initCamera() { this.cameras.main.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels); this.cameras.main.startFollow(this.CurrentPlayer); this.cameras.main.setZoom(ZOOM_LEVEL); } addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){ this.Layers.push(Layer); } createCollisionWithPlayer() { //add collision layer this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => { this.physics.add.collider(this.CurrentPlayer, Layer, (object1: any, object2: any) => { //this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name) }); Layer.setCollisionByProperty({collides: true}); if (DEBUG_MODE) { //debug code to see the collision hitbox of the object in the top layer Layer.renderDebug(this.add.graphics(), { tileColor: null, //non-colliding tiles collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles, faceColor: new Phaser.Display.Color(40, 39, 37, 255) // Colliding face edges }); } }); } addSpite(Object : Phaser.Physics.Arcade.Sprite){ Object.setImmovable(true); this.Objects.push(Object); } createCollisionObject(){ this.Objects.forEach((Object : Phaser.Physics.Arcade.Sprite) => { this.physics.add.collider(this.CurrentPlayer, Object, (object1: any, object2: any) => { //this.CurrentPlayer.say("Collision with object : " + (object2 as Phaser.Physics.Arcade.Sprite).texture.key) }); }) } createCurrentPlayer(UserId : string){ //initialise player this.CurrentPlayer = new Player( UserId, this, this.startX, this.startY, this.GameManager.getPlayerName(), this.GameManager.getCharacterSelected() ); this.CurrentPlayer.initAnimation(); //create collision this.createCollisionWithPlayer(); this.createCollisionObject(); this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this)) } pushPlayerPosition(event: HasMovedEvent) { this.GameManager.pushPlayerPosition(event); } EventToClickOnTile(){ // debug code to get a tile properties by clicking on it this.input.on("pointerdown", (pointer: Phaser.Input.Pointer)=>{ //pixel position toz tile position let tile = this.Map.getTileAt(this.Map.worldToTileX(pointer.worldX), this.Map.worldToTileY(pointer.worldY)); if(tile){ console.log(tile) this.CurrentPlayer.say("Your touch " + tile.layer.name); } }); } /** * @param time * @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate. */ update(time: number, delta: number) : void { this.CurrentPlayer.moveUser(delta); if( 832 <= this.CurrentPlayer.x && this.CurrentPlayer.x <= 864 && 0 <= this.CurrentPlayer.y && this.CurrentPlayer.y <= 64 ){ //this.scene.start(Floor1Name); } } /** * Share position in scene * @param UsersPosition */ shareUserPosition(UsersPosition : Array): void { this.updateOrCreateMapPlayer(UsersPosition); } /** * Create new player and clean the player on the map * @param UsersPosition */ updateOrCreateMapPlayer(UsersPosition : Array){ if(!this.CurrentPlayer){ return; } //add or create new user UsersPosition.forEach((userPosition : MessageUserPositionInterface) => { if(userPosition.userId === this.CurrentPlayer.userId){ return; } let player = this.findPlayerInMap(userPosition.userId); if(!player){ this.addPlayer(userPosition); }else{ player.updatePosition(userPosition); } }); //clean map this.MapPlayers.getChildren().forEach((player: GamerInterface) => { if(UsersPosition.find((message : MessageUserPositionInterface) => message.userId === player.userId)){ return; } player.destroy(); this.MapPlayers.remove(player); }); } private findPlayerInMap(UserId : string) : GamerInterface | null{ let player = this.MapPlayers.getChildren().find((player: Player) => UserId === player.userId); if(!player){ return null; } return (player as GamerInterface); } /** * Create new player * @param MessageUserPosition */ addPlayer(MessageUserPosition : MessageUserPositionInterface) : void{ //initialise player let player = new Player( MessageUserPosition.userId, this, MessageUserPosition.position.x, MessageUserPosition.position.y, MessageUserPosition.name, MessageUserPosition.character ); player.initAnimation(); this.MapPlayers.add(player); player.updatePosition(MessageUserPosition); //init collision /*this.physics.add.collider(this.CurrentPlayer, player, (CurrentPlayer: CurrentGamerInterface, MapPlayer: GamerInterface) => { CurrentPlayer.say("Hello, how are you ? "); });*/ } shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) { let groupId = groupPositionMessage.groupId; if (this.groups.has(groupId)) { this.groups.get(groupId).setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y)); } else { // TODO: circle radius should not be hard stored let sprite = new Sprite(this, Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y), 'circleSprite'); sprite.setDisplayOrigin(48, 48); this.add.existing(sprite); this.groups.set(groupId, sprite); } } deleteGroup(groupId: string): void { this.groups.get(groupId).destroy(); this.groups.delete(groupId); } }