import {TextField} from "../Components/TextField"; import Image = Phaser.GameObjects.Image; import Sprite = Phaser.GameObjects.Sprite; import {SelectCharacterSceneInitDataInterface} from "../Login/SelectCharacterScene"; import Text = Phaser.GameObjects.Text; export const FourOFourSceneName = "FourOFourScene"; enum Textures { icon = "icon", mainFont = "main_font" } export class FourOFourScene extends Phaser.Scene { private mapNotFoundField: TextField; private couldNotFindField: TextField; private fileNameField: Text; private logo: Image; private cat: Sprite; private file: string; constructor() { super({ key: FourOFourSceneName }); } init({ file }: { file: string }) { this.file = file; } preload() { this.load.image(Textures.icon, "resources/logos/tcm_full.png"); // Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap this.load.bitmapFont(Textures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml'); this.load.spritesheet( 'cat', 'resources/characters/pipoya/Cat 01-1.png', {frameWidth: 32, frameHeight: 32} ); } create() { this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, Textures.icon); this.add.existing(this.logo); this.mapNotFoundField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "404 - File not found"); this.mapNotFoundField.setOrigin(0.5, 0.5).setCenterAlign(); this.couldNotFindField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2 + 24, "Could not load file"); this.couldNotFindField.setOrigin(0.5, 0.5).setCenterAlign(); this.fileNameField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 38, this.file, { fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif', fontSize: '10px' }); this.fileNameField.setOrigin(0.5, 0.5); this.cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat', 6); this.cat.flipY=true; /*this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('cat', { start: 6, end: 8 }), frameRate: 10, repeat: -1 }); cat.play('right');*/ } }