/** * Handles variables shared between the scripting API and the server. */ import type {RoomConnection} from "../../Connexion/RoomConnection"; import {iframeListener} from "../../Api/IframeListener"; import type {Subscription} from "rxjs"; import type {GameMap} from "./GameMap"; import type {ITiledMapObject} from "../Map/ITiledMap"; export class SharedVariablesManager { private _variables = new Map(); private iframeListenerSubscription: Subscription; private variableObjects: Map; constructor(private roomConnection: RoomConnection, private gameMap: GameMap) { // We initialize the list of variable object at room start. The objects cannot be edited later // (otherwise, this would cause a security issue if the scripting API can edit this list of objects) this.variableObjects = SharedVariablesManager.findVariablesInMap(gameMap); // When a variable is modified from an iFrame this.iframeListenerSubscription = iframeListener.setVariableStream.subscribe((event) => { const key = event.key; if (!this.variableObjects.has(key)) { const errMsg = 'A script is trying to modify variable "'+key+'" but this variable is not defined in the map.' + 'There should be an object in the map whose name is "'+key+'" and whose type is "variable"'; console.error(errMsg); throw new Error(errMsg); } this._variables.set(key, event.value); // TODO: dispatch to the room connection. }); } private static findVariablesInMap(gameMap: GameMap): Map { const objects = new Map(); for (const layer of gameMap.getMap().layers) { if (layer.type === 'objectgroup') { for (const object of layer.objects) { if (object.type === 'variable') { // We store a copy of the object (to make it immutable) objects.set(object.name, {...object}); } } } } return objects; } public close(): void { this.iframeListenerSubscription.unsubscribe(); } get variables(): Map { return this._variables; } }