import {HasMovedEvent} from "./GameManager"; import {MAX_EXTRAPOLATION_TIME} from "../../Enum/EnvironmentVariable"; import {PositionInterface} from "../../Connection"; export class PlayerMovement { public constructor(private startPosition: PositionInterface, private startTick: number, private endPosition: HasMovedEvent, private endTick: number) { } public isOutdated(tick: number): boolean { //console.log(tick, this.endTick, MAX_EXTRAPOLATION_TIME) // If the endPosition is NOT moving, no extrapolation needed. if (this.endPosition.moving === false && tick > this.endTick) { return true; } return tick > this.endTick + MAX_EXTRAPOLATION_TIME; } public getPosition(tick: number): HasMovedEvent { // Special case: end position reached and end position is not moving if (tick >= this.endTick && this.endPosition.moving === false) { //console.log('Movement finished ', this.endPosition) return this.endPosition; } const x = (this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.x; const y = (this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.y; //console.log('Computed position ', x, y) return { x, y, direction: this.endPosition.direction, moving: true } } }