import type { Room } from "../Connexion/Room"; import { localUserStore } from "../Connexion/LocalUserStore"; export enum GameConnexionTypes { anonymous = 1, organization, register, empty, unknown, jwt, login, } //this class is responsible with analysing and editing the game's url class UrlManager { public getGameConnexionType(): GameConnexionTypes { const url = window.location.pathname.toString(); if (url === "/login") { return GameConnexionTypes.login; } else if (url === "/jwt") { return GameConnexionTypes.jwt; } else if (url.includes("_/")) { return GameConnexionTypes.anonymous; } else if (url.includes("@/")) { return GameConnexionTypes.organization; } else if (url.includes("register/")) { return GameConnexionTypes.register; } else if (url === "/") { return GameConnexionTypes.empty; } else { return GameConnexionTypes.unknown; } } public getOrganizationToken(): string | null { const match = /\/register\/(.+)/.exec(window.location.pathname.toString()); return match ? match[1] : null; } public pushRoomIdToUrl(room: Room): void { if (window.location.pathname === room.id) return; //Set last room visited! (connected or nor, must to be saved in localstorage and cache API) localUserStore.setLastRoomUrl(room.key); const hash = window.location.hash; const search = room.search.toString(); history.pushState({}, "WorkAdventure", room.id + (search ? "?" + search : "") + hash); } public getStartLayerNameFromUrl(): string | null { const hash = window.location.hash; return hash.length > 1 ? hash.substring(1) : null; } pushStartLayerNameToUrl(startLayerName: string): void { window.location.hash = startLayerName; } } export const urlManager = new UrlManager();