import {GameRoom} from "../Model/GameRoom"; import {ExSocketInterface} from "../Model/Websocket/ExSocketInterface"; import { GroupDeleteMessage, GroupUpdateMessage, ItemEventMessage, ItemStateMessage, PlayGlobalMessage, PointMessage, PositionMessage, RoomJoinedMessage, ServerToClientMessage, SetPlayerDetailsMessage, SilentMessage, SubMessage, ReportPlayerMessage, UserJoinedMessage, UserLeftMessage, UserMovedMessage, UserMovesMessage, ViewportMessage, WebRtcDisconnectMessage, WebRtcSignalToClientMessage, WebRtcSignalToServerMessage, WebRtcStartMessage, QueryJitsiJwtMessage, SendJitsiJwtMessage } from "../Messages/generated/messages_pb"; import {PointInterface} from "../Model/Websocket/PointInterface"; import {User} from "../Model/User"; import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils"; import {Group} from "../Model/Group"; import {cpuTracker} from "./CpuTracker"; import {isSetPlayerDetailsMessage} from "../Model/Websocket/SetPlayerDetailsMessage"; import {GROUP_RADIUS, JITSI_ISS, MINIMUM_DISTANCE, SECRET_JITSI_KEY} from "../Enum/EnvironmentVariable"; import {Movable} from "../Model/Movable"; import {PositionInterface} from "../Model/PositionInterface"; import {adminApi} from "./AdminApi"; import Direction = PositionMessage.Direction; import {Gauge} from "prom-client"; import {emitError, emitInBatch} from "./IoSocketHelpers"; import Jwt from "jsonwebtoken"; import {JITSI_URL} from "../Enum/EnvironmentVariable"; class SocketManager { private Worlds: Map = new Map(); private sockets: Map = new Map(); private nbClientsGauge: Gauge; private nbClientsPerRoomGauge: Gauge; constructor() { this.nbClientsGauge = new Gauge({ name: 'workadventure_nb_sockets', help: 'Number of connected sockets', labelNames: [ ] }); this.nbClientsPerRoomGauge = new Gauge({ name: 'workadventure_nb_clients_per_room', help: 'Number of clients per room', labelNames: [ 'room' ] }); } handleJoinRoom(client: ExSocketInterface): void { const position = client.position; const viewport = client.viewport; try { this.sockets.set(client.userId, client); //todo: should this be at the end of the function? this.nbClientsGauge.inc(); // Let's log server load when a user joins console.log(new Date().toISOString() + ' A user joined (', socketManager.sockets.size, ' connected users)'); //join new previous room const gameRoom = this.joinRoom(client, position); const things = gameRoom.setViewport(client, viewport); const roomJoinedMessage = new RoomJoinedMessage(); for (const thing of things) { if (thing instanceof User) { const player: ExSocketInterface|undefined = this.sockets.get(thing.id); if (player === undefined) { console.warn('Something went wrong. The World contains a user "'+thing.id+"' but this user does not exist in the sockets list!"); continue; } const userJoinedMessage = new UserJoinedMessage(); userJoinedMessage.setUserid(thing.id); userJoinedMessage.setName(player.name); userJoinedMessage.setCharacterlayersList(player.characterLayers); userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(player.position)); roomJoinedMessage.addUser(userJoinedMessage); } else if (thing instanceof Group) { const groupUpdateMessage = new GroupUpdateMessage(); groupUpdateMessage.setGroupid(thing.getId()); groupUpdateMessage.setPosition(ProtobufUtils.toPointMessage(thing.getPosition())); roomJoinedMessage.addGroup(groupUpdateMessage); } else { console.error("Unexpected type for Movable returned by setViewport"); } } for (const [itemId, item] of gameRoom.getItemsState().entries()) { const itemStateMessage = new ItemStateMessage(); itemStateMessage.setItemid(itemId); itemStateMessage.setStatejson(JSON.stringify(item)); roomJoinedMessage.addItem(itemStateMessage); } roomJoinedMessage.setCurrentuserid(client.userId); const serverToClientMessage = new ServerToClientMessage(); serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage); if (!client.disconnecting) { client.send(serverToClientMessage.serializeBinary().buffer, true); } } catch (e) { console.error('An error occurred on "join_room" event'); console.error(e); } } handleViewport(client: ExSocketInterface, viewportMessage: ViewportMessage) { try { const viewport = viewportMessage.toObject(); client.viewport = viewport; const world = this.Worlds.get(client.roomId); if (!world) { console.error("In SET_VIEWPORT, could not find world with id '", client.roomId, "'"); return; } world.setViewport(client, client.viewport); } catch (e) { console.error('An error occurred on "SET_VIEWPORT" event'); console.error(e); } } handleUserMovesMessage(client: ExSocketInterface, userMovesMessage: UserMovesMessage) { try { const userMoves = userMovesMessage.toObject(); // If CPU is high, let's drop messages of users moving (we will only dispatch the final position) if (cpuTracker.isOverHeating() && userMoves.position?.moving === true) { return; } const position = userMoves.position; if (position === undefined) { throw new Error('Position not found in message'); } const viewport = userMoves.viewport; if (viewport === undefined) { throw new Error('Viewport not found in message'); } let direction: string; switch (position.direction) { case Direction.UP: direction = 'up'; break; case Direction.DOWN: direction = 'down'; break; case Direction.LEFT: direction = 'left'; break; case Direction.RIGHT: direction = 'right'; break; default: throw new Error("Unexpected direction"); } // sending to all clients in room except sender client.position = { x: position.x, y: position.y, direction, moving: position.moving, }; client.viewport = viewport; // update position in the world const world = this.Worlds.get(client.roomId); if (!world) { console.error("In USER_POSITION, could not find world with id '", client.roomId, "'"); return; } world.updatePosition(client, client.position); world.setViewport(client, client.viewport); } catch (e) { console.error('An error occurred on "user_position" event'); console.error(e); } } // Useless now, will be useful again if we allow editing details in game handleSetPlayerDetails(client: ExSocketInterface, playerDetailsMessage: SetPlayerDetailsMessage) { const playerDetails = { name: playerDetailsMessage.getName(), characterLayers: playerDetailsMessage.getCharacterlayersList() }; //console.log(SocketIoEvent.SET_PLAYER_DETAILS, playerDetails); if (!isSetPlayerDetailsMessage(playerDetails)) { emitError(client, 'Invalid SET_PLAYER_DETAILS message received: '); return; } client.name = playerDetails.name; client.characterLayers = playerDetails.characterLayers; } handleSilentMessage(client: ExSocketInterface, silentMessage: SilentMessage) { try { // update position in the world const world = this.Worlds.get(client.roomId); if (!world) { console.error("In handleSilentMessage, could not find world with id '", client.roomId, "'"); return; } world.setSilent(client, silentMessage.getSilent()); } catch (e) { console.error('An error occurred on "handleSilentMessage"'); console.error(e); } } handleItemEvent(ws: ExSocketInterface, itemEventMessage: ItemEventMessage) { const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage); try { const world = this.Worlds.get(ws.roomId); if (!world) { console.error("Could not find world with id '", ws.roomId, "'"); return; } const subMessage = new SubMessage(); subMessage.setItemeventmessage(itemEventMessage); // Let's send the event without using the SocketIO room. for (const user of world.getUsers().values()) { const client = this.searchClientByIdOrFail(user.id); //client.emit(SocketIoEvent.ITEM_EVENT, itemEvent); emitInBatch(client, subMessage); } world.setItemState(itemEvent.itemId, itemEvent.state); } catch (e) { console.error('An error occurred on "item_event"'); console.error(e); } } async handleReportMessage(client: ExSocketInterface, reportPlayerMessage: ReportPlayerMessage) { try { const reportedSocket = this.sockets.get(reportPlayerMessage.getReporteduserid()); if (!reportedSocket) { throw 'reported socket user not found'; } //TODO report user on admin application await adminApi.reportPlayer(reportedSocket.userUuid, reportPlayerMessage.getReportcomment(), client.userUuid) } catch (e) { console.error('An error occurred on "handleReportMessage"'); console.error(e); } } emitVideo(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void { //send only at user const client = this.sockets.get(data.getReceiverid()); if (client === undefined) { console.warn("While exchanging a WebRTC signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition."); return; } const webrtcSignalToClient = new WebRtcSignalToClientMessage(); webrtcSignalToClient.setUserid(socket.userId); webrtcSignalToClient.setSignal(data.getSignal()); const serverToClientMessage = new ServerToClientMessage(); serverToClientMessage.setWebrtcsignaltoclientmessage(webrtcSignalToClient); if (!client.disconnecting) { client.send(serverToClientMessage.serializeBinary().buffer, true); } } emitScreenSharing(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void { //send only at user const client = this.sockets.get(data.getReceiverid()); if (client === undefined) { console.warn("While exchanging a WEBRTC_SCREEN_SHARING signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition."); return; } const webrtcSignalToClient = new WebRtcSignalToClientMessage(); webrtcSignalToClient.setUserid(socket.userId); webrtcSignalToClient.setSignal(data.getSignal()); const serverToClientMessage = new ServerToClientMessage(); serverToClientMessage.setWebrtcscreensharingsignaltoclientmessage(webrtcSignalToClient); if (!client.disconnecting) { client.send(serverToClientMessage.serializeBinary().buffer, true); } } private searchClientByIdOrFail(userId: number): ExSocketInterface { const client: ExSocketInterface|undefined = this.sockets.get(userId); if (client === undefined) { throw new Error("Could not find user with id " + userId); } return client; } leaveRoom(Client : ExSocketInterface){ // leave previous room and world if(Client.roomId){ try { //user leave previous world const world: GameRoom | undefined = this.Worlds.get(Client.roomId); if (world) { world.leave(Client); if (world.isEmpty()) { this.Worlds.delete(Client.roomId); } } //user leave previous room //Client.leave(Client.roomId); } finally { this.nbClientsPerRoomGauge.dec({ room: Client.roomId }); //delete Client.roomId; this.sockets.delete(Client.userId); // Let's log server load when a user leaves this.nbClientsGauge.dec(); console.log('A user left (', this.sockets.size, ' connected users)'); } } } async getOrCreateRoom(roomId: string): Promise { //check and create new world for a room let world = this.Worlds.get(roomId) if(world === undefined){ world = new GameRoom( roomId, (user: User, group: Group) => this.joinWebRtcRoom(user, group), (user: User, group: Group) => this.disConnectedUser(user, group), MINIMUM_DISTANCE, GROUP_RADIUS, (thing: Movable, listener: User) => this.onRoomEnter(thing, listener), (thing: Movable, position:PositionInterface, listener:User) => this.onClientMove(thing, position, listener), (thing: Movable, listener:User) => this.onClientLeave(thing, listener) ); if (!world.anonymous) { const data = await adminApi.fetchMapDetails(world.organizationSlug, world.worldSlug, world.roomSlug) world.tags = data.tags world.policyType = Number(data.policy_type) } this.Worlds.set(roomId, world); } return Promise.resolve(world) } private joinRoom(client : ExSocketInterface, position: PointInterface): GameRoom { const roomId = client.roomId; //join user in room this.nbClientsPerRoomGauge.inc({ room: roomId }); client.position = position; const world = this.Worlds.get(roomId) if(world === undefined){ throw new Error('Could not find room for ID: '+client.roomId) } // Dispatch groups position to newly connected user world.getGroups().forEach((group: Group) => { this.emitCreateUpdateGroupEvent(client, group); }); //join world world.join(client, client.position); return world; } private onRoomEnter(thing: Movable, listener: User) { const clientListener = this.searchClientByIdOrFail(listener.id); if (thing instanceof User) { const clientUser = this.searchClientByIdOrFail(thing.id); const userJoinedMessage = new UserJoinedMessage(); if (!Number.isInteger(clientUser.userId)) { throw new Error('clientUser.userId is not an integer '+clientUser.userId); } userJoinedMessage.setUserid(clientUser.userId); userJoinedMessage.setName(clientUser.name); userJoinedMessage.setCharacterlayersList(clientUser.characterLayers); userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(clientUser.position)); const subMessage = new SubMessage(); subMessage.setUserjoinedmessage(userJoinedMessage); emitInBatch(clientListener, subMessage); } else if (thing instanceof Group) { this.emitCreateUpdateGroupEvent(clientListener, thing); } else { console.error('Unexpected type for Movable.'); } } private onClientMove(thing: Movable, position:PositionInterface, listener:User): void { const clientListener = this.searchClientByIdOrFail(listener.id); if (thing instanceof User) { const clientUser = this.searchClientByIdOrFail(thing.id); const userMovedMessage = new UserMovedMessage(); userMovedMessage.setUserid(clientUser.userId); userMovedMessage.setPosition(ProtobufUtils.toPositionMessage(clientUser.position)); const subMessage = new SubMessage(); subMessage.setUsermovedmessage(userMovedMessage); clientListener.emitInBatch(subMessage); //console.log("Sending USER_MOVED event"); } else if (thing instanceof Group) { this.emitCreateUpdateGroupEvent(clientListener, thing); } else { console.error('Unexpected type for Movable.'); } } private onClientLeave(thing: Movable, listener:User) { const clientListener = this.searchClientByIdOrFail(listener.id); if (thing instanceof User) { const clientUser = this.searchClientByIdOrFail(thing.id); this.emitUserLeftEvent(clientListener, clientUser.userId); } else if (thing instanceof Group) { this.emitDeleteGroupEvent(clientListener, thing.getId()); } else { console.error('Unexpected type for Movable.'); } } private emitCreateUpdateGroupEvent(client: ExSocketInterface, group: Group): void { const position = group.getPosition(); const pointMessage = new PointMessage(); pointMessage.setX(Math.floor(position.x)); pointMessage.setY(Math.floor(position.y)); const groupUpdateMessage = new GroupUpdateMessage(); groupUpdateMessage.setGroupid(group.getId()); groupUpdateMessage.setPosition(pointMessage); const subMessage = new SubMessage(); subMessage.setGroupupdatemessage(groupUpdateMessage); emitInBatch(client, subMessage); //socket.emit(SocketIoEvent.GROUP_CREATE_UPDATE, groupUpdateMessage.serializeBinary().buffer); } private emitDeleteGroupEvent(client: ExSocketInterface, groupId: number): void { const groupDeleteMessage = new GroupDeleteMessage(); groupDeleteMessage.setGroupid(groupId); const subMessage = new SubMessage(); subMessage.setGroupdeletemessage(groupDeleteMessage); emitInBatch(client, subMessage); } private emitUserLeftEvent(client: ExSocketInterface, userId: number): void { const userLeftMessage = new UserLeftMessage(); userLeftMessage.setUserid(userId); const subMessage = new SubMessage(); subMessage.setUserleftmessage(userLeftMessage); emitInBatch(client, subMessage); } private joinWebRtcRoom(user: User, group: Group) { /*const roomId: string = "webrtcroom"+group.getId(); if (user.socket.webRtcRoomId === roomId) { return; }*/ for (const otherUser of group.getUsers()) { if (user === otherUser) { continue; } // Let's send 2 messages: one to the user joining the group and one to the other user const webrtcStartMessage1 = new WebRtcStartMessage(); webrtcStartMessage1.setUserid(otherUser.id); webrtcStartMessage1.setName(otherUser.socket.name); webrtcStartMessage1.setInitiator(true); const serverToClientMessage1 = new ServerToClientMessage(); serverToClientMessage1.setWebrtcstartmessage(webrtcStartMessage1); if (!user.socket.disconnecting) { user.socket.send(serverToClientMessage1.serializeBinary().buffer, true); //console.log('Sending webrtcstart initiator to '+user.socket.userId) } const webrtcStartMessage2 = new WebRtcStartMessage(); webrtcStartMessage2.setUserid(user.id); webrtcStartMessage2.setName(user.socket.name); webrtcStartMessage2.setInitiator(false); const serverToClientMessage2 = new ServerToClientMessage(); serverToClientMessage2.setWebrtcstartmessage(webrtcStartMessage2); if (!otherUser.socket.disconnecting) { otherUser.socket.send(serverToClientMessage2.serializeBinary().buffer, true); //console.log('Sending webrtcstart to '+otherUser.socket.userId) } } } //disconnect user private disConnectedUser(user: User, group: Group) { // Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection // which will be shut for the other player). // However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player, // the other player will try connecting until a timeout happens (during this time, the connection icon will be displayed for nothing). // So we also send the disconnect event to the other player. for (const otherUser of group.getUsers()) { if (user === otherUser) { continue; } const webrtcDisconnectMessage1 = new WebRtcDisconnectMessage(); webrtcDisconnectMessage1.setUserid(user.id); const serverToClientMessage1 = new ServerToClientMessage(); serverToClientMessage1.setWebrtcdisconnectmessage(webrtcDisconnectMessage1); if (!otherUser.socket.disconnecting) { otherUser.socket.send(serverToClientMessage1.serializeBinary().buffer, true); } const webrtcDisconnectMessage2 = new WebRtcDisconnectMessage(); webrtcDisconnectMessage2.setUserid(otherUser.id); const serverToClientMessage2 = new ServerToClientMessage(); serverToClientMessage2.setWebrtcdisconnectmessage(webrtcDisconnectMessage2); if (!user.socket.disconnecting) { user.socket.send(serverToClientMessage2.serializeBinary().buffer, true); } } } emitPlayGlobalMessage(client: ExSocketInterface, playglobalmessage: PlayGlobalMessage) { try { const world = this.Worlds.get(client.roomId); if (!world) { console.error("In emitPlayGlobalMessage, could not find world with id '", client.roomId, "'"); return; } const serverToClientMessage = new ServerToClientMessage(); serverToClientMessage.setPlayglobalmessage(playglobalmessage); for (const [id, user] of world.getUsers().entries()) { user.socket.send(serverToClientMessage.serializeBinary().buffer, true); } } catch (e) { console.error('An error occurred on "emitPlayGlobalMessage" event'); console.error(e); } } public getWorlds(): Map { return this.Worlds; } /** * * @param token */ searchClientByUuid(uuid: string): ExSocketInterface | null { for(const socket of this.sockets.values()){ if(socket.userUuid === uuid){ return socket; } } return null; } public handleQueryJitsiJwtMessage(client: ExSocketInterface, queryJitsiJwtMessage: QueryJitsiJwtMessage) { const room = queryJitsiJwtMessage.getJitsiroom(); const tag = queryJitsiJwtMessage.getTag(); // FIXME: this is not secure. We should load the JSON for the current room and check rights associated to room instead. if (SECRET_JITSI_KEY === '') { throw new Error('You must set the SECRET_JITSI_KEY key to the secret to generate JWT tokens for Jitsi.'); } // Let's see if the current client has const isAdmin = client.tags.includes(tag); const jwt = Jwt.sign({ "aud": "jitsi", "iss": JITSI_ISS, "sub": JITSI_URL, "room": room, "moderator": isAdmin }, SECRET_JITSI_KEY, { expiresIn: '1d', algorithm: "HS256", header: { "alg": "HS256", "typ": "JWT" } }); const sendJitsiJwtMessage = new SendJitsiJwtMessage(); sendJitsiJwtMessage.setJitsiroom(room); sendJitsiJwtMessage.setJwt(jwt); const serverToClientMessage = new ServerToClientMessage(); serverToClientMessage.setSendjitsijwtmessage(sendJitsiJwtMessage); client.send(serverToClientMessage.serializeBinary().buffer, true); } } export const socketManager = new SocketManager();