import "jasmine"; import { ConnectCallback, DisconnectCallback, GameRoom } from "../src/Model/GameRoom"; import { Point } from "../src/Model/Websocket/MessageUserPosition"; import { Group } from "../src/Model/Group"; import { User, UserSocket } from "_Model/User"; import { JoinRoomMessage, PositionMessage } from "../src/Messages/generated/messages_pb"; import Direction = PositionMessage.Direction; import { EmoteCallback } from "_Model/Zone"; function createMockUser(userId: number): User { return { userId, } as unknown as User; } function createMockUserSocket(): UserSocket { return {} as unknown as UserSocket; } function createJoinRoomMessage(uuid: string, x: number, y: number): JoinRoomMessage { const positionMessage = new PositionMessage(); positionMessage.setX(x); positionMessage.setY(y); positionMessage.setDirection(Direction.DOWN); positionMessage.setMoving(false); const joinRoomMessage = new JoinRoomMessage(); joinRoomMessage.setUseruuid("1"); joinRoomMessage.setIpaddress("10.0.0.2"); joinRoomMessage.setName("foo"); joinRoomMessage.setRoomid("_/global/test.json"); joinRoomMessage.setPositionmessage(positionMessage); return joinRoomMessage; } const emote: EmoteCallback = (emoteEventMessage, listener): void => {}; describe("GameRoom", () => { it("should connect user1 and user2", async () => { let connectCalledNumber: number = 0; const connect: ConnectCallback = (user: User, group: Group): void => { connectCalledNumber++; }; const disconnect: DisconnectCallback = (user: User, group: Group): void => {}; const world = await GameRoom.create( "https://play.workadventu.re/_/global/localhost/test.json", connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote, () => {} ); const user1 = world.join(createMockUserSocket(), createJoinRoomMessage("1", 100, 100)); const user2 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 500, 100)); world.updatePosition(user2, new Point(261, 100)); expect(connectCalledNumber).toBe(0); world.updatePosition(user2, new Point(101, 100)); expect(connectCalledNumber).toBe(2); world.updatePosition(user2, new Point(102, 100)); expect(connectCalledNumber).toBe(2); }); it("should connect 3 users", async () => { let connectCalled: boolean = false; const connect: ConnectCallback = (user: User, group: Group): void => { connectCalled = true; }; const disconnect: DisconnectCallback = (user: User, group: Group): void => {}; const world = await GameRoom.create( "https://play.workadventu.re/_/global/localhost/test.json", connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote, () => {} ); const user1 = world.join(createMockUserSocket(), createJoinRoomMessage("1", 100, 100)); const user2 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 200, 100)); expect(connectCalled).toBe(true); connectCalled = false; // baz joins at the outer limit of the group const user3 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 311, 100)); expect(connectCalled).toBe(false); world.updatePosition(user3, new Point(309, 100)); expect(connectCalled).toBe(true); }); it("should disconnect user1 and user2", async () => { let connectCalled: boolean = false; let disconnectCallNumber: number = 0; const connect: ConnectCallback = (user: User, group: Group): void => { connectCalled = true; }; const disconnect: DisconnectCallback = (user: User, group: Group): void => { disconnectCallNumber++; }; const world = await GameRoom.create( "https://play.workadventu.re/_/global/localhost/test.json", connect, disconnect, 160, 160, () => {}, () => {}, () => {}, emote, () => {} ); const user1 = world.join(createMockUserSocket(), createJoinRoomMessage("1", 100, 100)); const user2 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 259, 100)); expect(connectCalled).toBe(true); expect(disconnectCallNumber).toBe(0); world.updatePosition(user2, new Point(100 + 160 + 160 + 1, 100)); expect(disconnectCallNumber).toBe(2); world.updatePosition(user2, new Point(262, 100)); expect(disconnectCallNumber).toBe(2); }); });