import * as EasyStar from "easystarjs"; import { MathUtils } from "./MathUtils"; export class PathfindingManager { private scene: Phaser.Scene; private easyStar; private grid: number[][]; private tileDimensions: { width: number; height: number }; constructor(scene: Phaser.Scene, collisionsGrid: number[][], tileDimensions: { width: number; height: number }) { this.scene = scene; this.easyStar = new EasyStar.js(); this.easyStar.enableDiagonals(); this.grid = collisionsGrid; this.tileDimensions = tileDimensions; this.setEasyStarGrid(collisionsGrid); } public setCollisionGrid(collisionGrid: number[][]): void { this.setEasyStarGrid(collisionGrid); } public async findPath( start: { x: number; y: number }, end: { x: number; y: number }, measuredInPixels: boolean = true, tryFindingNearestAvailable: boolean = false ): Promise<{ x: number; y: number }[]> { let endPoints: { x: number; y: number }[] = [end]; if (tryFindingNearestAvailable) { endPoints = [ end, ...this.getNeighbouringTiles(end).sort((a, b) => { const aDist = MathUtils.distanceBetween(a, start, false); const bDist = MathUtils.distanceBetween(b, start, false); if (aDist > bDist) { return 1; } if (aDist < bDist) { return -1; } return 0; }), ]; } let path: { x: number; y: number }[] = []; while (endPoints.length > 0) { const endPoint = endPoints.shift(); if (!endPoint) { return []; } // rejected Promise will return undefined for path path = await this.getPath(start, endPoint).catch(); if (path && path.length > 0) { return measuredInPixels ? this.mapTileUnitsToPixels(path) : path; } } return []; } private mapTileUnitsToPixels(path: { x: number; y: number }[]): { x: number; y: number }[] { return path.map((step) => { return { x: step.x * this.tileDimensions.width + this.tileDimensions.width * 0.5, y: step.y * this.tileDimensions.height + this.tileDimensions.height * 0.5, }; }); } private getNeighbouringTiles(tile: { x: number; y: number }): { x: number; y: number }[] { const xOffsets = [-1, 0, 1, 1, 1, 0, -1, -1]; const yOffsets = [-1, -1, -1, 0, 1, 1, 1, 0]; const neighbours: { x: number; y: number }[] = []; for (let i = 0; i < 8; i += 1) { const tileToCheck = { x: tile.x + xOffsets[i], y: tile.y + yOffsets[i] }; if (this.isTileWithinMap(tileToCheck)) { neighbours.push(tileToCheck); } } return neighbours; } private isTileWithinMap(tile: { x: number; y: number }): boolean { const mapHeight = this.grid.length ?? 0; const mapWidth = this.grid[0]?.length ?? 0; return MathUtils.isBetween(tile.x, 0, mapWidth) && MathUtils.isBetween(tile.y, 0, mapHeight); } /** * Returns empty array if path was not found */ private async getPath( start: { x: number; y: number }, end: { x: number; y: number } ): Promise<{ x: number; y: number }[]> { return new Promise((resolve, reject) => { this.easyStar.findPath(start.x, start.y, end.x, end.y, (path) => { if (path === null) { resolve([]); } else { resolve(path); } }); this.easyStar.calculate(); }); } private setEasyStarGrid(grid: number[][]): void { this.easyStar.setGrid(grid); this.easyStar.setAcceptableTiles([0]); // zeroes are walkable } private logGridToTheConsole(grid: number[][]): void { let rowNumber = 0; for (const row of grid) { console.log(`${rowNumber}:\t${row}`); rowNumber += 1; } } }