import { PlayerAnimationDirections, PlayerAnimationTypes } from "../Player/Animation"; import { SpeechBubble } from "./SpeechBubble"; import Text = Phaser.GameObjects.Text; import Container = Phaser.GameObjects.Container; import Sprite = Phaser.GameObjects.Sprite; import DOMElement = Phaser.GameObjects.DOMElement; import { TextureError } from "../../Exception/TextureError"; import { Companion } from "../Companion/Companion"; import type { GameScene } from "../Game/GameScene"; import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes"; import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js"; import { isSilentStore } from "../../Stores/MediaStore"; import { lazyLoadPlayerCharacterTextures, loadAllDefaultModels } from "./PlayerTexturesLoadingManager"; import { TexturesHelper } from "../Helpers/TexturesHelper"; import type { PictureStore } from "../../Stores/PictureStore"; import { Unsubscriber, Writable, writable } from "svelte/store"; import { createColorStore } from "../../Stores/OutlineColorStore"; import type { OutlineableInterface } from "../Game/OutlineableInterface"; import type CancelablePromise from "cancelable-promise"; const playerNameY = -25; interface AnimationData { key: string; frameRate: number; repeat: number; frameModel: string; //todo use an enum frames: number[]; } const interactiveRadius = 35; export abstract class Character extends Container implements OutlineableInterface { private bubble: SpeechBubble | null = null; private readonly playerNameText: Text; public playerName: string; public sprites: Map; protected lastDirection: PlayerAnimationDirections = PlayerAnimationDirections.Down; //private teleportation: Sprite; private invisible: boolean; private clickable: boolean; public companion?: Companion; private emote: Phaser.GameObjects.DOMElement | null = null; private emoteTween: Phaser.Tweens.Tween | null = null; scene: GameScene; private readonly _pictureStore: Writable; private readonly outlineColorStore = createColorStore(); private readonly outlineColorStoreUnsubscribe: Unsubscriber; private texturePromise: CancelablePromise | undefined; constructor( scene: GameScene, x: number, y: number, texturesPromise: CancelablePromise, name: string, direction: PlayerAnimationDirections, moving: boolean, frame: string | number, isClickable: boolean, companion: string | null, companionTexturePromise?: CancelablePromise ) { super(scene, x, y /*, texture, frame*/); this.scene = scene; this.playerName = name; this.invisible = true; this.clickable = false; this.sprites = new Map(); this._pictureStore = writable(undefined); //textures are inside a Promise in case they need to be lazyloaded before use. this.texturePromise = texturesPromise .then((textures) => { this.addTextures(textures, frame); this.invisible = false; this.playAnimation(direction, moving); return this.getSnapshot().then((htmlImageElementSrc) => { this._pictureStore.set(htmlImageElementSrc); }); }) .catch(() => { return lazyLoadPlayerCharacterTextures(scene.load, ["color_22", "eyes_23"]).then((textures) => { this.addTextures(textures, frame); this.invisible = false; this.playAnimation(direction, moving); }); }) .finally(() => { this.texturePromise = undefined; }); this.playerNameText = new Text(scene, 0, playerNameY, name, { fontFamily: '"Press Start 2P"', fontSize: "8px", strokeThickness: 2, stroke: "gray", metrics: { ascent: 20, descent: 10, fontSize: 35, }, }); this.playerNameText.setOrigin(0.5).setDepth(DEPTH_INGAME_TEXT_INDEX); this.add(this.playerNameText); this.setClickable(isClickable); this.outlineColorStoreUnsubscribe = this.outlineColorStore.subscribe((color) => { if (color === undefined) { this.getOutlinePlugin()?.remove(this.playerNameText); } else { this.getOutlinePlugin()?.remove(this.playerNameText); this.getOutlinePlugin()?.add(this.playerNameText, { thickness: 2, outlineColor: color, }); } this.scene.markDirty(); }); scene.add.existing(this); this.scene.physics.world.enableBody(this); this.getBody().setImmovable(true); this.getBody().setCollideWorldBounds(true); this.setSize(16, 16); this.getBody().setSize(16, 16); //edit the hitbox to better match the character model this.getBody().setOffset(0, 8); this.setDepth(0); if (typeof companion === "string") { this.addCompanion(companion, companionTexturePromise); } } public setClickable(clickable: boolean = true): void { if (this.clickable === clickable) { return; } this.clickable = clickable; if (clickable) { this.setInteractive({ hitArea: new Phaser.Geom.Circle(8, 8, interactiveRadius), hitAreaCallback: Phaser.Geom.Circle.Contains, //eslint-disable-line @typescript-eslint/unbound-method useHandCursor: true, }); return; } this.disableInteractive(); } public isClickable() { return this.clickable; } public getPosition(): { x: number; y: number } { return { x: this.x, y: this.y }; } /** * Returns position based on where player is currently facing * @param shift How far from player should the point of interest be. */ public getDirectionalActivationPosition(shift: number): { x: number; y: number } { switch (this.lastDirection) { case PlayerAnimationDirections.Down: { return { x: this.x, y: this.y + shift }; } case PlayerAnimationDirections.Left: { return { x: this.x - shift, y: this.y }; } case PlayerAnimationDirections.Right: { return { x: this.x + shift, y: this.y }; } case PlayerAnimationDirections.Up: { return { x: this.x, y: this.y - shift }; } } } public getObjectToOutline(): Phaser.GameObjects.GameObject { return this.playerNameText; } private async getSnapshot(): Promise { const sprites = Array.from(this.sprites.values()).map((sprite) => { return { sprite, frame: 1 }; }); return TexturesHelper.getSnapshot(this.scene, ...sprites).catch((reason) => { console.warn(reason); for (const sprite of this.sprites.values()) { // we can be sure that either predefined woka or body texture is at this point loaded if (sprite.texture.key.includes("color") || sprite.texture.key.includes("male")) { return this.scene.textures.getBase64(sprite.texture.key); } } return "male1"; }); } public addCompanion(name: string, texturePromise?: CancelablePromise): void { if (typeof texturePromise !== "undefined") { this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise); } } public addTextures(textures: string[], frame?: string | number): void { if (textures.length < 1) { throw new TextureError("no texture given"); } for (const texture of textures) { if (this.scene && !this.scene.textures.exists(texture)) { throw new TextureError("texture not found"); } const sprite = new Sprite(this.scene, 0, 0, texture, frame); this.add(sprite); this.getPlayerAnimations(texture).forEach((d) => { this.scene.anims.create({ key: d.key, frames: this.scene.anims.generateFrameNumbers(d.frameModel, { frames: d.frames }), frameRate: d.frameRate, repeat: d.repeat, }); }); // Needed, otherwise, animations are not handled correctly. if (this.scene) { this.scene.sys.updateList.add(sprite); } this.sprites.set(texture, sprite); } } private getOutlinePlugin(): OutlinePipelinePlugin | undefined { return this.scene.plugins.get("rexOutlinePipeline") as unknown as OutlinePipelinePlugin | undefined; } private getPlayerAnimations(name: string): AnimationData[] { return [ { key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`, frameModel: name, frames: [0, 1, 2, 1], frameRate: 10, repeat: -1, }, { key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`, frameModel: name, frames: [3, 4, 5, 4], frameRate: 10, repeat: -1, }, { key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`, frameModel: name, frames: [6, 7, 8, 7], frameRate: 10, repeat: -1, }, { key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`, frameModel: name, frames: [9, 10, 11, 10], frameRate: 10, repeat: -1, }, { key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`, frameModel: name, frames: [1], frameRate: 10, repeat: 1, }, { key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`, frameModel: name, frames: [4], frameRate: 10, repeat: 1, }, { key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`, frameModel: name, frames: [7], frameRate: 10, repeat: 1, }, { key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`, frameModel: name, frames: [10], frameRate: 10, repeat: 1, }, ]; } protected playAnimation(direction: PlayerAnimationDirections, moving: boolean): void { if (this.invisible) return; for (const [texture, sprite] of this.sprites.entries()) { if (!sprite.anims) { console.error("ANIMS IS NOT DEFINED!!!"); return; } if (moving && (!sprite.anims.currentAnim || sprite.anims.currentAnim.key !== direction)) { sprite.play(texture + "-" + direction + "-" + PlayerAnimationTypes.Walk, true); } else if (!moving) { sprite.anims.play(texture + "-" + direction + "-" + PlayerAnimationTypes.Idle, true); } } } protected getBody(): Phaser.Physics.Arcade.Body { const body = this.body; if (!(body instanceof Phaser.Physics.Arcade.Body)) { throw new Error("Container does not have arcade body"); } return body; } move(x: number, y: number) { const body = this.getBody(); body.setVelocity(x, y); if (Math.abs(body.velocity.x) > Math.abs(body.velocity.y)) { if (body.velocity.x < 0) { this.lastDirection = PlayerAnimationDirections.Left; } else if (body.velocity.x > 0) { this.lastDirection = PlayerAnimationDirections.Right; } } else { if (body.velocity.y < 0) { this.lastDirection = PlayerAnimationDirections.Up; } else if (body.velocity.y > 0) { this.lastDirection = PlayerAnimationDirections.Down; } } this.playAnimation(this.lastDirection, true); this.setDepth(this.y); if (this.companion) { this.companion.setTarget(this.x, this.y, this.lastDirection); } } stop() { this.getBody().setVelocity(0, 0); this.playAnimation(this.lastDirection, false); } say(text: string) { if (this.bubble) return; this.bubble = new SpeechBubble(this.scene, this, text); setTimeout(() => { if (this.bubble !== null) { this.bubble.destroy(); this.bubble = null; } }, 3000); } destroy(): void { for (const sprite of this.sprites.values()) { if (this.scene) { this.scene.sys.updateList.remove(sprite); } } this.texturePromise?.cancel(); this.list.forEach((objectContaining) => objectContaining.destroy()); this.outlineColorStoreUnsubscribe(); super.destroy(); } isSilent() { isSilentStore.set(true); } noSilent() { isSilentStore.set(false); } playEmote(emote: string) { this.cancelPreviousEmote(); const emoteY = -45; const image = new Image(16, 16); image.src = emote; this.emote = new DOMElement(this.scene, -1, 0, image, "z-index:10;"); this.emote.setAlpha(0); this.add(this.emote); this.createStartTransition(emoteY); } private createStartTransition(emoteY: number) { this.emoteTween = this.scene?.tweens.add({ targets: this.emote, props: { alpha: 1, y: emoteY, }, ease: "Power2", duration: 500, onComplete: () => { this.startPulseTransition(emoteY); }, }); } private startPulseTransition(emoteY: number) { if (this.emote) { this.emoteTween = this.scene?.tweens.add({ targets: this.emote, props: { y: emoteY * 1.3, scale: this.emote.scale * 1.1, }, duration: 250, yoyo: true, repeat: 1, completeDelay: 200, onComplete: () => { this.startExitTransition(emoteY); }, }); } } private startExitTransition(emoteY: number) { this.emoteTween = this.scene?.tweens.add({ targets: this.emote, props: { alpha: 0, y: 2 * emoteY, }, ease: "Power2", duration: 500, onComplete: () => { this.destroyEmote(); }, }); } cancelPreviousEmote() { if (!this.emote) return; this.emoteTween?.remove(); this.destroyEmote(); } private destroyEmote() { this.emote?.destroy(); this.emote = null; this.playerNameText.setVisible(true); } public get pictureStore(): PictureStore { return this._pictureStore; } public setFollowOutlineColor(color: number): void { this.outlineColorStore.setFollowColor(color); } public removeFollowOutlineColor(): void { this.outlineColorStore.removeFollowColor(); } public setApiOutlineColor(color: number): void { this.outlineColorStore.setApiColor(color); } public removeApiOutlineColor(): void { this.outlineColorStore.removeApiColor(); } public pointerOverOutline(color: number): void { this.outlineColorStore.pointerOver(color); } public pointerOutOutline(): void { this.outlineColorStore.pointerOut(); } public characterCloseByOutline(color: number): void { this.outlineColorStore.characterCloseBy(color); } public characterFarAwayOutline(): void { this.outlineColorStore.characterFarAway(); } }