import Map = Phaser.Structs.Map; interface UserInputManagerDatum { keyCode: number; keyInstance: Phaser.Input.Keyboard.Key; event: UserInputEvent } export enum UserInputEvent { MoveLeft = 1, MoveUp, MoveRight, MoveDown, SpeedUp, Interact, Shout, } //we cannot the map structure so we have to create a replacment export class ActiveEventList { private KeysCode : any; constructor() { this.KeysCode = {}; } get(event: UserInputEvent): boolean { return this.KeysCode[event] || false; } set(event: UserInputEvent, value: boolean): boolean { return this.KeysCode[event] = true; } } //this class is responsible for catching user inputs and listing all active user actions at every game tick events. export class UserInputManager { private KeysCode: UserInputManagerDatum[] = [ {keyCode: Phaser.Input.Keyboard.KeyCodes.Z, event: UserInputEvent.MoveUp, keyInstance: null}, {keyCode: Phaser.Input.Keyboard.KeyCodes.Q, event: UserInputEvent.MoveLeft, keyInstance: null}, {keyCode: Phaser.Input.Keyboard.KeyCodes.S, event: UserInputEvent.MoveDown, keyInstance: null}, {keyCode: Phaser.Input.Keyboard.KeyCodes.D, event: UserInputEvent.MoveRight, keyInstance: null}, {keyCode: Phaser.Input.Keyboard.KeyCodes.UP, event: UserInputEvent.MoveUp, keyInstance: null}, {keyCode: Phaser.Input.Keyboard.KeyCodes.LEFT, event: UserInputEvent.MoveLeft, keyInstance: null}, {keyCode: Phaser.Input.Keyboard.KeyCodes.DOWN, event: UserInputEvent.MoveDown, keyInstance: null}, {keyCode: Phaser.Input.Keyboard.KeyCodes.RIGHT, event: UserInputEvent.MoveRight, keyInstance: null}, {keyCode: Phaser.Input.Keyboard.KeyCodes.SHIFT, event: UserInputEvent.SpeedUp, keyInstance: null}, {keyCode: Phaser.Input.Keyboard.KeyCodes.E, event: UserInputEvent.Interact, keyInstance: null}, {keyCode: Phaser.Input.Keyboard.KeyCodes.F, event: UserInputEvent.Shout, keyInstance: null}, ]; constructor(Scene : Phaser.Scene) { this.KeysCode.forEach(d => { d.keyInstance = Scene.input.keyboard.addKey(d.keyCode); }); } getEventListForGameTick(): ActiveEventList { let eventsMap = new ActiveEventList(); this.KeysCode.forEach(d => { if (d. keyInstance.isDown) { eventsMap.set(d.event, true); } }); return eventsMap; } }