import { emoteEventStream } from "../../Connexion/EmoteEventStream"; import type { GameScene } from "./GameScene"; import type { Subscription } from "rxjs"; export class EmoteManager { private subscription: Subscription; constructor(private scene: GameScene) { this.subscription = emoteEventStream.stream.subscribe((event) => { const actor = this.scene.MapPlayersByKey.get(event.userId); if (actor) { actor.playEmote(event.emote); } }); } destroy() { this.subscription.unsubscribe(); } }