import {gameManager} from "../Game/GameManager"; import {TextField} from "../Components/TextField"; import {TextInput} from "../Components/TextInput"; import Image = Phaser.GameObjects.Image; import {cypressAsserter} from "../../Cypress/CypressAsserter"; import {SelectCharacterSceneName} from "./SelectCharacterScene"; import {ResizableScene} from "./ResizableScene"; //todo: put this constants in a dedicated file export const LoginSceneName = "LoginScene"; enum LoginTextures { icon = "icon", mainFont = "main_font" } export class LoginScene extends ResizableScene { private nameInput!: TextInput; private textField!: TextField; private infoTextField!: TextField; private pressReturnField!: TextField; private logo!: Image; private name: string = ''; constructor() { super({ key: LoginSceneName }); this.name = gameManager.getPlayerName() || ''; } preload() { cypressAsserter.preloadStarted(); //this.load.image(LoginTextures.playButton, "resources/objects/play_button.png"); this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png"); // Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml'); cypressAsserter.preloadFinished(); } create() { cypressAsserter.initStarted(); this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:'); this.nameInput = new TextInput(this, this.game.renderer.width / 2, 70, 8, this.name,(text: string) => { this.name = text; }); this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start'); this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon); this.add.existing(this.logo); const infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run"; this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText, false); this.input.keyboard.on('keyup-ENTER', () => { if (this.name === '') { return } this.login(this.name); }); cypressAsserter.initFinished(); } update(time: number, delta: number): void { if (this.name == '') { this.pressReturnField?.setVisible(false); } else { this.pressReturnField?.setVisible(!!(Math.floor(time / 500) % 2)); } } private login(name: string): void { gameManager.setPlayerName(name); this.scene.stop(LoginSceneName) gameManager.tryResumingGame(this, SelectCharacterSceneName); this.scene.remove(LoginSceneName) } public onResize(ev: UIEvent): void { this.textField.x = this.game.renderer.width / 2; this.nameInput.setX(this.game.renderer.width / 2 - 64); this.pressReturnField.x = this.game.renderer.width / 2; this.logo.x = this.game.renderer.width - 30; this.logo.y = this.game.renderer.height - 20; this.infoTextField.y = this.game.renderer.height - 35; } }