import {TextField} from "../Components/TextField"; import Image = Phaser.GameObjects.Image; import Sprite = Phaser.GameObjects.Sprite; export const ReconnectingSceneName = "ReconnectingScene"; enum ReconnectingTextures { icon = "icon", mainFont = "main_font" } export class ReconnectingScene extends Phaser.Scene { private reconnectingField!: TextField; private logo!: Image; constructor() { super({ key: ReconnectingSceneName }); } preload() { this.load.image(ReconnectingTextures.icon, "resources/logos/tcm_full.png"); // Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap this.load.bitmapFont(ReconnectingTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml'); this.load.spritesheet( 'cat', 'resources/characters/pipoya/Cat 01-1.png', {frameWidth: 32, frameHeight: 32} ); } create() { this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, ReconnectingTextures.icon); this.add.existing(this.logo); this.reconnectingField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "Connection lost. Reconnecting..."); const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat'); this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('cat', { start: 6, end: 8 }), frameRate: 10, repeat: -1 }); cat.play('right'); } }