export class TextInput extends Phaser.GameObjects.BitmapText { private minUnderLineLength = 4; private underLine: Phaser.GameObjects.Text; constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number, text: string, onChange: (text: string) => void) { super(scene, x, y, 'main_font', text, 32); this.setOrigin(0.5).setCenterAlign() this.scene.add.existing(this); this.underLine = this.scene.add.text(x, y+1, this.getUnderLineBody(text.length), { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'}) this.underLine.setOrigin(0.5) this.scene.input.keyboard.on('keydown', (event: KeyboardEvent) => { if (event.keyCode === 8 && this.text.length > 0) { this.deleteLetter(); } else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) { this.addLetter(event.key); } this.underLine.text = this.getUnderLineBody(this.text.length); onChange(this.text); }); } private getUnderLineBody(textLength:number): string { if (textLength < this.minUnderLineLength) textLength = this.minUnderLineLength; let text = '_______'; for (let i = this.minUnderLineLength; i < textLength; i++) { text += '__' } return text; } private deleteLetter() { this.text = this.text.substr(0, this.text.length - 1); } private addLetter(letter: string) { this.text += letter; } getText(): string { return this.text; } setX(x: number): this { super.setX(x); this.underLine.x = x; return this; } setY(y: number): this { super.setY(y); this.underLine.y = y+1; return this; } }