import { Scene } from "phaser"; import DOMElement = Phaser.GameObjects.DOMElement; export abstract class ResizableScene extends Scene { public abstract onResize(): void; /** * Centers the DOM element on the X axis. * * @param object * @param defaultWidth The width of the DOM element. We try to compute it but it may not be available if called from "create". */ public centerXDomElement(object: DOMElement, defaultWidth: number): void { object.x = this.scale.width / 2 - (object && object.node && object.node.getBoundingClientRect().width > 0 ? object.node.getBoundingClientRect().width / 2 / this.scale.zoom : defaultWidth / this.scale.zoom); } }