const DEBUG_MODE: boolean = process.env.DEBUG_MODE == "true"; const API_URL = (typeof(window) !== 'undefined' ? window.location.protocol : 'http:') + '//' + (process.env.API_URL || "api.workadventure.localhost"); const TURN_SERVER: string = process.env.TURN_SERVER || "turn:numb.viagenie.ca"; const TURN_USER: string = process.env.TURN_USER || 'g.parant@thecodingmachine.com'; const TURN_PASSWORD: string = process.env.TURN_PASSWORD || 'itcugcOHxle9Acqi$'; const JITSI_URL : string|undefined = (process.env.JITSI_URL === '') ? undefined : process.env.JITSI_URL; const RESOLUTION = 3; const ZOOM_LEVEL = 1/*3/4*/; const POSITION_DELAY = 200; // Wait 200ms between sending position events const MAX_EXTRAPOLATION_TIME = 250; // Extrapolate a maximum of 250ms if no new movement is sent by the player export { DEBUG_MODE, API_URL, RESOLUTION, ZOOM_LEVEL, POSITION_DELAY, MAX_EXTRAPOLATION_TIME, TURN_SERVER, TURN_USER, TURN_PASSWORD, JITSI_URL }