{.section-title.accent.text-primary} # API Room functions Reference ### Working with group layers If you use group layers in your map, to reference a layer in a group you will need to use a `/` to join layer names together. Example :
The name of the layers of this map are : * `entries/start` * `bottom/ground/under` * `bottom/build/carpet` * `wall` ### Detecting when the user enters/leaves a zone ``` WA.room.onEnterZone(name: string, callback: () => void): void WA.room.onLeaveZone(name: string, callback: () => void): void ``` Listens to the position of the current user. The event is triggered when the user enters or leaves a given zone. The name of the zone is stored in the map, on a dedicated layer with the `zone` property.
The `zone` property, applied on a layer
* **name**: the name of the zone, as defined in the `zone` property. * **callback**: the function that will be called when a user enters or leaves the zone. Example: ```javascript WA.room.onEnterZone('myZone', () => { WA.chat.sendChatMessage("Hello!", 'Mr Robot'); }) WA.room.onLeaveZone('myZone', () => { WA.chat.sendChatMessage("Goodbye!", 'Mr Robot'); }) ``` ### Show / Hide a layer ``` WA.room.showLayer(layerName : string): void WA.room.hideLayer(layerName : string) : void ``` These 2 methods can be used to show and hide a layer. Example : ```javascript WA.room.showLayer('bottom'); //... WA.room.hideLayer('bottom'); ``` ### Set/Create properties in a layer ``` WA.room.setProperty(layerName : string, propertyName : string, propertyValue : string | number | boolean | undefined) : void; ``` Set the value of the `propertyName` property of the layer `layerName` at `propertyValue`. If the property doesn't exist, create the property `propertyName` and set the value of the property at `propertyValue`. Example : ```javascript WA.room.setProperty('wikiLayer', 'openWebsite', 'https://www.wikipedia.org/'); ``` ### Getting information on the current room ``` WA.room.getCurrentRoom(): Promise ``` Return a promise that resolves to a `Room` object with the following attributes : * **id (string) :** ID of the current room * **map (ITiledMap) :** contains the JSON map file with the properties that were set by the script if `setProperty` was called. * **mapUrl (string) :** Url of the JSON map file * **startLayer (string | null) :** Name of the layer where the current user started, only if different from `start` layer Example : ```javascript WA.room.getCurrentRoom((room) => { if (room.id === '42') { console.log(room.map); window.open(room.mapUrl, '_blank'); } }) ``` ### Getting information on the current user ``` WA.player.getCurrentUser(): Promise ``` Return a promise that resolves to a `User` object with the following attributes : * **id (string) :** ID of the current user * **nickName (string) :** name displayed above the current user * **tags (string[]) :** list of all the tags of the current user Example : ```javascript WA.room.getCurrentUser().then((user) => { if (user.nickName === 'ABC') { console.log(user.tags); } }) ``` ### Changing tiles ``` WA.room.setTiles(tiles: TileDescriptor[]): void ``` Replace the tile at the `x` and `y` coordinates in the layer named `layer` by the tile with the id `tile`. If `tile` is a string, it's not the id of the tile but the value of the property `name`.
`TileDescriptor` has the following attributes : * **x (number) :** The coordinate x of the tile that you want to replace. * **y (number) :** The coordinate y of the tile that you want to replace. * **tile (number | string) :** The id of the tile that will be placed in the map. * **layer (string) :** The name of the layer where the tile will be placed. **Important !** : If you use `tile` as a number, be sure to add the `firstgid` of the tileset of the tile that you want to the id of the tile in Tiled Editor. Example : ```javascript WA.room.setTiles([ {x: 6, y: 4, tile: 'blue', layer: 'setTiles'}, {x: 7, y: 4, tile: 109, layer: 'setTiles'}, {x: 8, y: 4, tile: 109, layer: 'setTiles'}, {x: 9, y: 4, tile: 'blue', layer: 'setTiles'} ]); ```