import {PlayableCaracter} from "../Entity/PlayableCaracter"; import {Textures} from "../Game/GameScene"; export class NonPlayer extends PlayableCaracter { constructor(scene: Phaser.Scene, x: number, y: number) { super(scene, x, y, Textures.Player, 26); this.setSize(32, 32); //edit the hitbox to better match the caracter model } }