{.section-title.accent.text-primary} # API Room functions Reference ### Working with group layers If you use group layers in your map, to reference a layer in a group you will need to use a `/` to join layer names together. Example :
The name of the layers of this map are : - `entries/start` - `bottom/ground/under` - `bottom/build/carpet` - `wall` ### Detecting when the user enters/leaves a layer ``` WA.room.onEnterLayer(name: string): Subscription WA.room.onLeaveLayer(name: string): Subscription ``` Listens to the position of the current user. The event is triggered when the user enters or leaves a given layer. - **name**: the name of the layer who as defined in Tiled. Example: ```ts const myLayerSubscriber = WA.room.onEnterLayer("myLayer").subscribe(() => { WA.chat.sendChatMessage("Hello!", "Mr Robot"); }); WA.room.onLeaveLayer("myLayer").subscribe(() => { WA.chat.sendChatMessage("Goodbye!", "Mr Robot"); myLayerSubscriber.unsubscribe(); }); ``` ### Show / Hide a layer ``` WA.room.showLayer(layerName : string): void WA.room.hideLayer(layerName : string) : void ``` These 2 methods can be used to show and hide a layer. if `layerName` is the name of a group layer, show/hide all the layer in that group layer. Example : ```ts WA.room.showLayer("bottom"); //... WA.room.hideLayer("bottom"); ``` ### Set/Create properties in a layer ``` WA.room.setProperty(layerName : string, propertyName : string, propertyValue : string | number | boolean | undefined) : void; ``` Set the value of the `propertyName` property of the layer `layerName` at `propertyValue`. If the property doesn't exist, create the property `propertyName` and set the value of the property at `propertyValue`. Note : To unset a property from a layer, use `setProperty` with `propertyValue` set to `undefined`. Example : ```ts WA.room.setProperty("wikiLayer", "openWebsite", "https://www.wikipedia.org/"); ``` ### Get the room id ``` WA.room.id: string; ``` The ID of the current room is available from the `WA.room.id` property. {.alert.alert-info} You need to wait for the end of the initialization before accessing `WA.room.id` ```typescript WA.onInit().then(() => { console.log("Room id: ", WA.room.id); // Will output something like: 'https://play.workadventu.re/@/myorg/myworld/myroom', or 'https://play.workadventu.re/_/global/mymap.org/map.json" }); ``` ### Get the map URL ``` WA.room.mapURL: string; ``` The URL of the map is available from the `WA.room.mapURL` property. {.alert.alert-info} You need to wait for the end of the initialization before accessing `WA.room.mapURL` ```typescript WA.onInit().then(() => { console.log("Map URL: ", WA.room.mapURL); // Will output something like: 'https://mymap.org/map.json" }); ``` ### Getting map data ``` WA.room.getTiledMap(): Promise ``` Returns a promise that resolves to the JSON map file. ```ts const map = await WA.room.getTiledMap(); console.log("Map generated with Tiled version ", map.tiledversion); ``` Check the [Tiled documentation to learn more about the format of the JSON map](https://doc.mapeditor.org/en/stable/reference/json-map-format/) . ### Changing tiles ``` WA.room.setTiles(tiles: TileDescriptor[]): void ``` Replace the tile at the `x` and `y` coordinates in the layer named `layer` by the tile with the id `tile`. If `tile` is a string, it's not the id of the tile but the value of the property `name`.
`TileDescriptor` has the following attributes : - **x (number) :** The coordinate x of the tile that you want to replace. - **y (number) :** The coordinate y of the tile that you want to replace. - **tile (number | string) :** The id of the tile that will be placed in the map. - **layer (string) :** The name of the layer where the tile will be placed. **Important !** : If you use `tile` as a number, be sure to add the `firstgid` of the tileset of the tile that you want to the id of the tile in Tiled Editor. Note: If you want to unset a tile, use `setTiles` with `tile` set to `null`. Example : ```ts WA.room.setTiles([ { x: 6, y: 4, tile: "blue", layer: "setTiles" }, { x: 7, y: 4, tile: 109, layer: "setTiles" }, { x: 8, y: 4, tile: 109, layer: "setTiles" }, { x: 9, y: 4, tile: "blue", layer: "setTiles" }, ]); ``` ### Loading a tileset ``` WA.room.loadTileset(url: string): Promise ``` Load a tileset in JSON format from an url and return the id of the first tile of the loaded tileset. You can create a tileset file in Tile Editor. ```ts WA.room.loadTileset("Assets/Tileset.json").then((firstId) => { WA.room.setTiles([{ x: 4, y: 4, tile: firstId, layer: "bottom" }]); }); ``` ## Embedding websites in a map You can use the scripting API to embed websites in a map, or to edit websites that are already embedded (using the ["website" objects](website-in-map.md)). ### Getting an instance of a website already embedded in the map ``` WA.room.website.get(objectName: string): Promise ``` You can get an instance of an embedded website by using the `WA.room.website.get()` method. It returns a promise of an `EmbeddedWebsite` instance. ```ts // Get an existing website object where 'my_website' is the name of the object (on any layer object of the map) const website = await WA.room.website.get("my_website"); website.url = "https://example.com"; website.visible = true; ``` ### Adding a new website in a map ``` WA.room.website.create(website: CreateEmbeddedWebsiteEvent): EmbeddedWebsite interface CreateEmbeddedWebsiteEvent { name: string; // A unique name for this iframe url: string; // The URL the iframe points to. position: { x: number, // In "game" pixels, relative to the map or player coordinates, depending on origin y: number, // In "game" pixels, relative to the map or player coordinates, depending on origin width: number, // In "game" pixels height: number, // In "game" pixels }, visible?: boolean, // Whether to display the iframe or not allowApi?: boolean, // Whether the scripting API should be available to the iframe allow?: string, // The list of feature policies allowed origin: "player" | "map" // The origin used to place the x and y coordinates of the iframe's top-left corner, defaults to "map" scale: number, // A ratio used to resize the iframe } ``` You can create an instance of an embedded website by using the `WA.room.website.create()` method. It returns an `EmbeddedWebsite` instance. ```ts // Create a new website object const website = WA.room.website.create({ name: "my_website", url: "https://example.com", position: { x: 64, y: 128, width: 320, height: 240, }, visible: true, allowApi: true, allow: "fullscreen", origin: "map", scale: 1, }); ``` ### Deleting a website from a map ``` WA.room.website.delete(name: string): Promise ``` Use `WA.room.website.delete` to completely remove an embedded website from your map. ### The EmbeddedWebsite class Instances of the `EmbeddedWebsite` class represent the website displayed on the map. ```typescript class EmbeddedWebsite { readonly name: string; url: string; visible: boolean; allow: string; allowApi: boolean; x: number; // In "game" pixels, relative to the map or player coordinates, depending on origin y: number; // In "game" pixels, relative to the map or player coordinates, depending on origin width: number; // In "game" pixels height: number; // In "game" pixels origin: "player" | "map"; scale: number; } ``` When you modify a property of an `EmbeddedWebsite` instance, the iframe is automatically modified in the map. {.alert.alert-warning} The websites you add/edit/delete via the scripting API are only shown locally. If you want them to be displayed for every player, you can use [variables](api-start.md) to share a common state between all users.