Commit graph

19 commits

Author SHA1 Message Date
David Négrier ed146226cf Adding Outline capabilities and a ActionableItem notion. 2020-07-23 18:09:24 +02:00
David Négrier e1954c7ff9 Removing overlapping tiles between start and exit 2020-06-17 16:31:42 +02:00
David Négrier db3ef81842 Adding the ability to add several entry points
We can now have several start layers and choose an entry point using a # in the URL
2020-06-07 13:23:32 +02:00
NIP 5066e5ad4c Fix issue on start point 2020-05-28 12:19:46 +02:00
NIP c90994574a Add a coders exit to https://npeguin.github.io/coders-map/map.json 2020-05-28 11:56:47 +02:00
gparant b467adece9 Minor update floor0 and floor1 2020-05-14 21:00:52 +02:00
gparant 517d3981d1 Minor changes map floor 0 2020-05-13 22:36:34 +02:00
gparant b4e720b00a New map floor0 2020-05-13 22:09:02 +02:00
David Négrier faadacddb6 Redirecting to the correct map after login screen based on URL provided 2020-05-13 00:06:58 +02:00
gparant b50f28176e Minor update layer position in map floor0 and floor1 2020-05-12 02:01:18 +02:00
David Négrier 872fa8c750 Fixing exit points 2020-05-12 00:38:24 +02:00
David Négrier cf49f7de00 Merge branch 'master' of github.com:thecodingmachine/workadventure into map-v1
# Conflicts:
#	back/src/Assets/Maps/Floor0/floor0.json
2020-05-12 00:24:05 +02:00
NIP 98e73582c8 Add KEN office to the map 2020-05-11 23:42:10 +02:00
gparant c41e88370d Fix position layer in map lyon 2020-05-11 20:53:23 +02:00
David Négrier 98628957a4 Refactoring "exit" to allow multiple maps
Adding several layers named "exit" causes issues with Phaser 3.
This PR makes any possible layer being an exit layer (it only depends on the exitUrl property)

Also, fixing start position (it takes into account the layer width now)
2020-05-11 18:49:20 +02:00
gparant f4af824cf9 Fix error mapping refresh in back & the end of this feature development 2020-05-10 23:49:08 +02:00
gparant 58b65030bd Fix feedback @moufmouf strategy of maps managing by back. 2020-05-10 18:34:55 +02:00
gparant 27c6034661 Manage multi scene
- Create position and check if user is in position to switch in the next scene.
 - When scene is load, we load all scene in the layer of name "exit".
 - Layer "exit" of map.json have a parametter "exitSceneKey" to identify next scene.
 - Add layer "start", the player could start in the scene on the object present in the layer of name "start".
2020-05-09 21:28:50 +02:00
gparant 7f989cfd23 Add maps in back
- Add all map json in back
 - Create middleware to check authentification user
 - Create controllers to get map
 - Create access to get all files in folder Assets/Maps
2020-05-09 17:50:47 +02:00