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59 commits

Author SHA1 Message Date
grégoire parant bf1953fe22
Release v1.4.15 (#1411)
* audio player volume improvements

* Add workaround for #932

* Bump striptags from 3.1.1 to 3.2.0 in /messages

Bumps [striptags](https://github.com/ericnorris/striptags) from 3.1.1 to 3.2.0.
- [Release notes](https://github.com/ericnorris/striptags/releases)
- [Commits](https://github.com/ericnorris/striptags/compare/v3.1.1...v3.2.0)

---
updated-dependencies:
- dependency-name: striptags
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Add anthoer note for https://github.com/thecodingmachine/workadventure/issues/932#issuecomment-867562208

* WIP: svelte menu

* temp

* temp

* Bump tar from 4.4.13 to 4.4.15 in /back

Bumps [tar](https://github.com/npm/node-tar) from 4.4.13 to 4.4.15.
- [Release notes](https://github.com/npm/node-tar/releases)
- [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-tar/compare/v4.4.13...v4.4.15)

---
updated-dependencies:
- dependency-name: tar
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* New menu svelte

* Migration of report menu in svelte

* Migration of registerCustomMenu for Menu in Svelte
Refactor subMenuStore
Suppression of old MenuScene and ReportMenu

* Suppression of HTML files that aren't use anymore

* New version of cache management (#1365)

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* migrate to svelte

* remove redundancy

* initial localUserStore volume

* Exit scene acess denied detected (#1369)

* Add auth token user to get right in admin and check if user have right

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update error show

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update token generation (#1372)

- Permit only decode token to get map details,
 - If user have token expired, set the token to null and reload the page. This feature will be updated when authentication stategy will be finished.

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* GameManager has an attribute scenePlugin

* GameManager has an attribute scenePlugin

* Suppression of gameManager in IframeListener

* fix deeployer

* fix deeployer

* Fixing enter/leave event not properly sent on adjacent zones

On adjacent zones, the zone leave event was not properly triggered when leaving a zone for the zone next to it.
Closes #1366

* First pass on css

* First pass on css

* Second pass on css and reportMenu

* Second pass on css and reportMenu

* Second pass on css and reportMenu

* Improving popup

If a popup message is empty, only the buttons will be displayed (not the container)

Unrelated: the Sound.play method in the API now accepts 0 arguments.

* Third pass on css and reportMenu

* Correction following test

* Player return a the same position when after editing his profile

* Player return a the same position when after editing his profile (same as reconnection)

* Contact page only if environment variable exist

* Execute scripts of the map after creating gameScene

* Rollback on createPromise switched to public

* Bump tar from 6.1.0 to 6.1.10 in /pusher

Bumps [tar](https://github.com/npm/node-tar) from 6.1.0 to 6.1.10.
- [Release notes](https://github.com/npm/node-tar/releases)
- [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-tar/compare/v6.1.0...v6.1.10)

---
updated-dependencies:
- dependency-name: tar
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Add iframe submenu by scripting API
Delete menu by scripting API

* Removing ts-ignore

* REVIEW : Migration Menu and Report Menu in Svelte (#1363)

* WIP: svelte menu

* temp

* temp

* New menu svelte

* Migration of report menu in svelte

* Migration of registerCustomMenu for Menu in Svelte
Refactor subMenuStore
Suppression of old MenuScene and ReportMenu

* Suppression of HTML files that aren't use anymore

* fix deeployer

* First pass on css

* First pass on css

* Second pass on css and reportMenu

* Second pass on css and reportMenu

* Second pass on css and reportMenu

* Third pass on css and reportMenu

* Correction following test

* Contact page only if environment variable exist

* Update service worker

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Change requested

* Change requested

Co-authored-by: kharhamel <oognic@gmail.com>
Co-authored-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Refactor to only have one function registerMenuCommand
When selected custom menu is removed, go to settings menu
Allow iframe in custom menu to use Scripting API
Return menu object when it is registered, can call remove function on it

* Correct bad change

* Add types file in API

* Add types file in API

* Fixing "has/in" on variables proxy object

When using WA.state, using `"myVariable" in WA.state` would always return false.
This is now fixed by adding a "has" method on the Proxy class.

Also, added a `WA.state.hasVariable` method.

* Add documentation
delete unused test map

* Properties changed via the Iframe API now trigger changes directly

Changes performed in WA.room.setPropertyLayer now have a real-time impact.
If the property is changed on a layer the current player is on, the changes will be triggered.

* documentation and CHANGELOG

* add possibility to set size of coWebsite and Jitsis via map property

* Update GameScene.ts

typo fixed

* Update CoWebsiteManager.ts

typos and style

* Update CoWebsiteManager.ts

yet another typo

* FIX: media tracks were not readded to a 3rd person in some situations

* fix ReportMenu (#1397)

* remove the package systeminformation from back

* Bump url-parse from 1.5.1 to 1.5.3 in /front

Bumps [url-parse](https://github.com/unshiftio/url-parse) from 1.5.1 to 1.5.3.
- [Release notes](https://github.com/unshiftio/url-parse/releases)
- [Commits](https://github.com/unshiftio/url-parse/compare/1.5.1...1.5.3)

---
updated-dependencies:
- dependency-name: url-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Bump tar from 4.4.15 to 4.4.19 in /back

Bumps [tar](https://github.com/npm/node-tar) from 4.4.15 to 4.4.19.
- [Release notes](https://github.com/npm/node-tar/releases)
- [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md)
- [Commits](https://github.com/npm/node-tar/compare/v4.4.15...v4.4.19)

---
updated-dependencies:
- dependency-name: tar
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Bump path-parse from 1.0.6 to 1.0.7 in /messages

Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* openTabPropertyKey (create new props in own file)

* Bump path-parse from 1.0.6 to 1.0.7 in /uploader

Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Bump path-parse from 1.0.6 to 1.0.7 in /front

Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Bump path-parse from 1.0.6 to 1.0.7 in /back

Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Bump path-parse from 1.0.6 to 1.0.7 in /maps

Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* FEATURE: improved the mediaStore code to disable tracks instead of deleting them

* Bump path-parse from 1.0.6 to 1.0.7 in /benchmark

Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7.
- [Release notes](https://github.com/jbgutierrez/path-parse/releases)
- [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7)

---
updated-dependencies:
- dependency-name: path-parse
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* added jitsiTypes

* renamed

* Allowing variables nested in group layers

Up until this commit, variables nested in object layers inside group layers where not found by the front nor the back.
This PR changes analysis so that variables can be detected.

* FIX: fixed a circular dependancy in stores by rewriting createPeerStore() and createScreenSharingPeerStore()

* WIP: Bypass camera scene (#1337)

* Set new local camera setup variable

* Finish by pass video settings

 - TODO add button to update camera settings

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Merge branch 'develop' into jumpVideoCamera

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

# Conflicts:
#	front/src/Connexion/LocalUserStore.ts
#	front/src/Phaser/Components/Loader.ts
#	front/src/Phaser/Game/GameManager.ts
#	front/src/Phaser/Login/EnableCameraScene.ts

* Add menu to open enable camera scene

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Finish jump camera setup

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Active authentication Oauth (#1377)

* Active authentication Oauth

 - Google authentication
 - GitHub authentication
 - Linkedin authentication

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Finish connexion et get user info connexion

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Fix lint error

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Change the expires token for 30 days

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update connexion stratgey

 - Set last room when it will be created and not when connexion is openned
 - Add '/login' end point permit to logout and open iframe to log user
 - Add logout feature permit to logout in front

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Implement logout and revoke token with hydra

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Fix pull develop conflict

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Profile url (#1399)

* Create function that permit to get profile URL

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Continue profil user

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Add menu and logout button

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update last room use

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Profile callback permit to get url profile setting from admin

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Finish profile show

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Delete profileUrl will be not use today

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Correct lint

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update size of iframe

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Delete console log

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Update feedback ARP

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Emote silent zone (#1342)

* Add an emote when the user is in silent zone

* Update silent icon strategy

* Update strategy for silent zone

 - Add svelte store
 - Show silent zone indication and replace camera

This update permit to hide silent zone when user is in Jitsi discussion

* Fix css silent zone

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Hotfix media constraint error

 - Create error to manage displayed warning when we try to access on media with no constraint video and audio
 - Fix disabled microphone if we try to active and we don't have right or there is an error.

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

Co-authored-by: Lurkars <git@8lh.de>
Co-authored-by: Guy Sheffer <guysoft@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: kharhamel <oognic@gmail.com>
Co-authored-by: GRL <g.lesniewski@thecodingmachine.com>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
Co-authored-by: GRL78 <80678534+GRL78@users.noreply.github.com>
Co-authored-by: ¯\_(ツ)_/¯ <tabascoeye@gmail.com>
Co-authored-by: Kharhamel <Kharhamel@users.noreply.github.com>
Co-authored-by: jonny <ga86lad@mytum.de>
2021-09-05 19:51:33 +02:00
David Négrier 6b9b999996 Making embedded iframes scriptable using the WA.room.website namespace. 2021-08-05 12:37:05 +02:00
David Négrier d1e5d57459 Changing the method name from "triggerMessage" to "displayActionMessage".
Generally speaking, I like to call the message at the bottom an "action message".
And things can "trigger" it, but in the case of a method that actually proactively displays the message, I find "displayActionMessage" to be a better name.

Also, removing package-lock files and improving code style
2021-08-05 09:17:33 +02:00
David Négrier 4713010929 Merge branch 'develop' of github.com:thecodingmachine/workadventure into trigger-message-refv3 2021-08-03 19:01:16 +02:00
GRL 73d589ad11 Load a json file that describe a tileset in Tile format.
Then add it to the tilemap of the GameScene
Then add if to the GameMap
2021-07-28 18:03:19 +02:00
David Négrier cdd61bdb2c Merging with develop 2021-07-23 16:41:38 +02:00
David Négrier 3d5c222957 Reverting changes regarding single quotes 2021-07-23 14:59:56 +02:00
David Négrier 86fa869b20 Actually using Type Guards in queries received by WA. 2021-07-06 10:26:44 +02:00
David Négrier bf17ad4567 Switching setVariable to a query and fixing error hangling in query mechanism 2021-07-05 18:29:34 +02:00
David Négrier c30de8c6db Adding support for default variables values 2021-07-05 17:25:23 +02:00
David Négrier 62a4814961 Migrating WA.player.getCurrentUser and WA.room.getCurrentRoom to direct property access and WA.room.getMap 2021-07-05 11:53:33 +02:00
jonny 310e131a6e eslint restart 2021-07-02 19:03:34 +02:00
jonny 369d453455 Merge remote-tracking branch 'remotes/upstream/develop' into trigger-message-refv3 2021-07-02 18:49:22 +02:00
David Négrier ea1460abaf Adding variables (on the front side for now) 2021-07-02 17:36:43 +02:00
David Négrier 5b4a72ea1f Add new "query/answer" utility functions for the scripting API
So far, the scripting API was using events to communicate between WA and the iFrame.
But often, the scripting API might actually want to "ask" WA a question and wait for an answer.

We dealt with this by using 2 unrelated events (in a mostly painful way).

This commit adds a "queryWorkadventure" utility function in the iFrame API that allows us
to send a query, and to wait for an answer. The query and answer events have a unique ID to be
sure the answer matches the correct query.

On the WA side, a new `IframeListener.registerAnswerer` method can be used to register a possible answer.
2021-07-02 16:49:22 +02:00
GRL e1611969ce Merge branch 'develop' of github.com:thecodingmachine/workadventure into jonnytest1-tiles-start-positions 2021-07-02 14:35:28 +02:00
David Négrier 1e57028e6e Renaming changeTile to setTiles 2021-06-28 14:58:49 +02:00
jonny 7f61e9addd Merge remote-tracking branch 'remotes/upstream/develop' into tiles-start-positions 2021-06-25 18:14:40 +02:00
jonny 5472d220ba added trigger message code 2021-06-23 17:32:32 +02:00
GRL 24cc340cb9 Merge branch 'metadataScriptingApi' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-23 12:02:29 +02:00
GRL 85fe92f604 Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-06-23 09:18:20 +02:00
GRL be23db5bcf Resolve import and LoadPageEvent issue 2021-06-22 16:07:31 +02:00
GRL ca3f5c599a Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-06-22 14:00:19 +02:00
jonny ba1bcf226a menu command api 2021-06-21 18:22:31 +02:00
David Négrier 9129ceede1 Improving refactoring of API following @jonnytest1 feedback 2021-06-21 11:48:39 +02:00
jonny 238f333b81 Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
# Conflicts:
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
2021-06-15 15:05:49 +02:00
GRL 858a513569 correction of adding custom menu
correction of setProperty
updating CHANGELOG
updating api-reference
2021-05-28 12:13:10 +02:00
GRL 9cd3ff1d31 Merge branch 'correct-merge' into metadataScriptAPIV2 2021-05-27 10:16:00 +02:00
GRL acbe4f89a6 Merge branch 'update-game-tiles' into correct-merge 2021-05-27 09:45:25 +02:00
GRL 5565ddd3f4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-26 17:22:37 +02:00
David Négrier 54e300443b Fixing Typing 2021-05-26 16:11:22 +02:00
GRL a5cb93541a correction from code review 2021-05-25 17:21:02 +02:00
GRL d4bc999c54 pause loading tileset on fly 2021-05-25 10:15:56 +02:00
GRL 1110f4fb7f Revert "Merge branch 'update-game-tiles' into metadataScriptingApi"
This reverts commit 796a9418d3, reversing
changes made to 3506063e65.
2021-05-21 16:24:48 +02:00
GRL 796a9418d3 Merge branch 'update-game-tiles' into metadataScriptingApi 2021-05-21 15:56:35 +02:00
GRL 3506063e65 first step on loading a tileset from a script 2021-05-20 17:09:10 +02:00
GRL 2f9cc393a7 Implementation of getTag of the current user
documentation of getTag
Adding map for test of getTag
2021-05-20 10:57:36 +02:00
GRL ce0a72c6ce Merge branch 'menu-command-api' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-19 09:36:11 +02:00
GRL aa78bf44ef implementation of DataLayerEvent
update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
2021-05-18 15:41:16 +02:00
GRL 201fcf6afa Merge branch 'gamestate-api-read' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-18 15:18:35 +02:00
GRL 2ee62c9e9e Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-18 11:50:03 +02:00
GRL 3edfd5b285 GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
2021-05-18 11:33:16 +02:00
David Négrier 127a4759ac Merge branch 'develop' of github.com:thecodingmachine/workadventure into menu-command-api
# Conflicts:
#	front/src/Api/Events/IframeEvent.ts
#	front/src/Api/IframeListener.ts
#	front/src/iframe_api.ts
2021-05-18 10:16:44 +02:00
GRL 43aad4ab14 phaserLayers managed by Gamemap
Implementation of LayersFlattener
Implementation of Setting properties of a layer form script
Update show/hide layer form script
Update unit test of LayersIteratorTest
2021-05-12 14:30:12 +02:00
David Négrier 4d4f845b9e Setting "importsNotUsedAsValues": "error"
Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).

Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
jonny 8cef4f6e90 Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read
# Conflicts:
#	front/src/Api/IframeListener.ts
2021-05-10 21:48:11 +02:00
jonny 8e136cebe8 added callback on playermove - gets quite delayed after walking for a few seconds 2021-05-10 21:27:17 +02:00
GRL fd931c4884 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-10 14:45:41 +02:00
David Négrier c025d1798b Renaming restorePlayerControls/disablePlayerControls
Putting "controls" in the plural form:

- restorePlayerControl => restorePlayerControls
- disablePlayerControl => disablePlayerControls
2021-05-10 12:18:06 +02:00
GRL cd2d090a8b Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-10 11:46:16 +02:00