GRL
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3edfd5b285
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GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
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2021-05-18 11:33:16 +02:00 |
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jonny
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8e136cebe8
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added callback on playermove - gets quite delayed after walking for a few seconds
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2021-05-10 21:27:17 +02:00 |
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David Négrier
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e9ca8721a6
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Migrating userId to "int32" to save some space and adding userMoves message in protobuf
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2020-09-18 13:57:38 +02:00 |
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David Négrier
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8348d13bfe
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Fixing use const instead of let
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2020-06-19 14:30:34 +02:00 |
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David Négrier
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d72e60610e
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Adding PlayersPositionInterpolator to interpolate/extrapolate players positions
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2020-06-02 13:44:42 +02:00 |
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David Négrier
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d69ce8a6a6
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Adding PlayerMovement class to interpolate/extrapolate position along tests (installing Jasmine)
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2020-06-02 10:48:04 +02:00 |
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