Commit graph

22 commits

Author SHA1 Message Date
GRL78 b2ea368097
Migrate getCurrentUser() to WA.player (#1279) 2021-07-13 15:13:14 +02:00
GRL c5b5326480 setProperty function doesn't set an empty array if property doesn't exist 2021-07-02 14:40:18 +02:00
GRL 01d02124d1 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-07-01 11:38:33 +02:00
David Négrier 8f3d9277ac Merging master into develop 2021-06-29 18:39:43 +02:00
GRL 389ca25b6a Cowebsite opened by script can use Iframe Api 2021-06-28 18:00:48 +02:00
David Négrier 1e57028e6e Renaming changeTile to setTiles 2021-06-28 14:58:49 +02:00
David Négrier 71a5e29ae4 Making script URL dynamic
Signed-off-by: David Négrier <d.negrier@thecodingmachine.com>
2021-06-28 14:13:49 +02:00
David Négrier 0b161a2368
Fixing typos 2021-06-28 09:56:18 +02:00
GRL b182a08ca2 correction from review 2021-06-28 09:33:13 +02:00
GRL a666bf310b Change Tiles 2021-06-24 11:31:29 +02:00
GRL 24cc340cb9 Merge branch 'metadataScriptingApi' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2 2021-06-23 12:02:29 +02:00
GRL bdb32a29e1 New methods refactored 2021-06-23 11:32:11 +02:00
GRL 85fe92f604 Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-06-23 09:18:20 +02:00
GRL 6dcb0d3750 first step to change tile 2021-05-27 17:06:39 +02:00
GRL 9cd3ff1d31 Merge branch 'correct-merge' into metadataScriptAPIV2 2021-05-27 10:16:00 +02:00
GRL acbe4f89a6 Merge branch 'update-game-tiles' into correct-merge 2021-05-27 09:45:25 +02:00
GRL e1f0192e61 Adding and updating test map for metadata 2021-05-26 17:18:38 +02:00
GRL 3506063e65 first step on loading a tileset from a script 2021-05-20 17:09:10 +02:00
GRL 2f9cc393a7 Implementation of getTag of the current user
documentation of getTag
Adding map for test of getTag
2021-05-20 10:57:36 +02:00
GRL 96545c618a Adding maps for test metadata
Documentation of metadata functions/methods
2021-05-20 08:58:05 +02:00
GRL aa78bf44ef implementation of DataLayerEvent
update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
2021-05-18 15:41:16 +02:00
GRL 3edfd5b285 GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
2021-05-18 11:33:16 +02:00