Commit graph

29 commits

Author SHA1 Message Date
kharhamel 9b64a970b5 FIX: remove the ping and pong overrides server side in favor of and idleTimeout and added a manual ping client side 2020-11-10 18:26:46 +01:00
kharhamel 85f2dabe6c FIX: the server now closes the socket after 30s of no pong 2020-11-09 12:12:52 +01:00
David Négrier 78a4bf3189 Adding custom character textures 2020-10-20 17:42:36 +02:00
David Négrier d098a1b8db The server now sends regular ping requests to keep connections alive 2020-10-15 13:53:59 +02:00
David Négrier 98bda49d7e Get tags from the admin
And uses tag "admin" to choose whether to display the console or not
2020-10-14 11:07:34 +02:00
David Négrier 5de2f61231 Adding back authentication to uws websocket 2020-09-30 10:12:40 +02:00
David Négrier 53c6c2bc30 Fixing benchmark 2020-09-29 17:24:16 +02:00
David Négrier 9f3577286d Merge branch 'develop' of github.com:thecodingmachine/workadventure into uws
# Conflicts:
#	back/src/Controller/AdminController.ts
#	back/src/Controller/AuthenticateController.ts
#	back/src/Controller/IoSocketController.ts
#	back/src/Controller/MapController.ts
#	benchmark/index.ts
#	front/src/Connexion/RoomConnection.ts
2020-09-29 17:12:28 +02:00
David Négrier 6a4c0c8678 Migrating to uWS 2020-09-28 18:52:54 +02:00
arp 3f9659ef3c improvments 2020-09-28 15:40:34 +02:00
David Négrier d7209d8864 Migrating messages locally into back and front 2020-09-24 11:16:08 +02:00
David Négrier 7826b2ea8d Fixing Docker build images to add new messages directory 2020-09-18 17:22:45 +02:00
David Négrier df0636c513 Migrating user position messages to protobuf 2020-09-18 15:51:15 +02:00
David Négrier e9ca8721a6 Migrating userId to "int32" to save some space and adding userMoves message in protobuf 2020-09-18 13:57:38 +02:00
David Négrier f8d462b0d7 Fixing "any" type 2020-09-15 10:10:35 +02:00
David Négrier 9b702c75e3 Adding batched messages + the notion of notifier / zones (not plugged in the system yet) 2020-09-15 10:06:11 +02:00
David Négrier b37a8f63be Moved benchmark to its own directory and added multicore testing + a README 2020-09-11 09:56:05 +02:00
David Négrier 84529d6e99 Propagating customized sprites all over the game 2020-07-28 17:45:55 +02:00
David Négrier 928e486de5 Fixing token management 2020-06-10 12:32:39 +02:00
David Négrier a373626e24 Removing all "any" from back.
To do this, I used generic-type-guard package which generates both an interface AND a valid type guard from code.
With this, we are 100% sure that the messages we receive are validated at runtime!
The client cannot pass us an object that is invalid! \o/
2020-06-09 23:07:19 +02:00
Gregoire Parant 0c9cbca765 Use userId generated by back end in all message 2020-05-23 15:04:25 +02:00
David Négrier 4de552437d Completely getting rid of "userid"
Previously, userid was generated by the "/login" route and passed along.
This commit completely removes the uuid "userid" (and disables the LoginController too and any Jwt check).

"userid" is replaced by the "socket id" of the connection.
So a user is now identified using a socket id, which is unique for a given connection.
2020-05-14 23:20:43 +02:00
David Négrier 492196b333 Cleanup: renaming "frame" to "character"
The "frame" variable actually contains a string pointing to the character selected.
It has nothing to do with a frame which is usually a particular image in an animation.

I'm renaming the variable accross the application to avoid confusion.
2020-05-08 15:18:22 +02:00
gparant 5a6415607d Send event and play animation with user frame 2020-05-06 01:50:01 +02:00
gparant b65e37c468 Name of map users
- Add name on user
 - Delete NonPlayer class not used
2020-05-03 22:24:14 +02:00
gparant 2bfa57b0ba Merge world and webrtc conexion 2020-04-29 01:40:32 +02:00
gparant fbcb48f9ad Share players position using Socket.IO
- I stocked information user (id, room and position) in socket client.
 - I created function to send all information every few 10 milliseconds.

Note : when the front will be available, we must check the performance of back server.
2020-04-04 19:25:08 +02:00
gparant e8da727cae Refactor and fix error hydration message socket io
- Position message send will be on format :
message :
                    userId : user identification
                    roomId: room identification
                    position: position of user in map
                        x: user x position on map
                        y: user y position on map
 - Create Point object and interface to have position x and y of user in map.
2020-04-04 16:25:03 +02:00
gparant ba47d8b1d4 Setup web-socket connection
- Add authentification socket.io with jwt token
2020-04-04 14:05:18 +02:00