Commit graph

13 commits

Author SHA1 Message Date
David Négrier 2484e4f1df Moving maps to their own container 2020-07-23 18:43:51 +02:00
David Négrier af6924a27c Adding Prometheus metrics
This commit adds a '/metrics' endpoint in the API that can be exploited by Prometheus.

This endpoint returns:

- the number of connected sockets
- the number of users per room
- common NodeJS and system metrics

WARNING: this endpoint is public right now and should be protected
2020-06-09 11:49:23 +02:00
David Négrier cd586a9e0c Renaming /maps to /start-map
Closes #90
2020-05-24 22:53:10 +02:00
David Négrier 2448fef53a Adding a notion of instances per mapAdding a notion of instances to room
The URL signature becomes:

https://workadventu.re/_/[instance]/[path_to_map.json]

This allows us to create many instances of the same map (and therefore to create several different worlds for different people)

An exit on a map can target another "instance" by passing the "exitInstance" property.
2020-05-23 17:45:49 +02:00
David Négrier faadacddb6 Redirecting to the correct map after login screen based on URL provided 2020-05-13 00:06:58 +02:00
gparant 58b65030bd Fix feedback @moufmouf strategy of maps managing by back. 2020-05-10 18:34:55 +02:00
gparant 69777ad1cb Remove middleware to secure access API. 2020-05-10 17:31:27 +02:00
grégoire parant bdea7e49d1
Update back/src/Controller/MapController.ts
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2020-05-10 14:48:58 +02:00
grégoire parant 929bb37728
Update back/src/Controller/MapController.ts
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2020-05-10 14:48:34 +02:00
gparant 5f11b065e1 Permit to dissociate data by room
- Update share room id.
 - Join room when a scene is loaded.
 - Add a room in constant variable.
2020-05-10 13:58:32 +02:00
gparant 27c6034661 Manage multi scene
- Create position and check if user is in position to switch in the next scene.
 - When scene is load, we load all scene in the layer of name "exit".
 - Layer "exit" of map.json have a parametter "exitSceneKey" to identify next scene.
 - Add layer "start", the player could start in the scene on the object present in the layer of name "start".
2020-05-09 21:28:50 +02:00
gparant fb8d9bf9a8 Multi Scene in back end
- Change maps url to get maps
 - Change GameScene to create scene with file since back end
 - Change LoginScene to upload scene and start game
2020-05-09 19:41:21 +02:00
gparant 7f989cfd23 Add maps in back
- Add all map json in back
 - Create middleware to check authentification user
 - Create controllers to get map
 - Create access to get all files in folder Assets/Maps
2020-05-09 17:50:47 +02:00