Commit graph

12 commits

Author SHA1 Message Date
David Négrier 2484e4f1df Moving maps to their own container 2020-07-23 18:43:51 +02:00
David Négrier d736673169 Adding an entry point in first floor 2020-06-17 16:35:47 +02:00
David Négrier db3ef81842 Adding the ability to add several entry points
We can now have several start layers and choose an entry point using a # in the URL
2020-06-07 13:23:32 +02:00
gparant b467adece9 Minor update floor0 and floor1 2020-05-14 21:00:52 +02:00
David Négrier faadacddb6 Redirecting to the correct map after login screen based on URL provided 2020-05-13 00:06:58 +02:00
gparant b50f28176e Minor update layer position in map floor0 and floor1 2020-05-12 02:01:18 +02:00
gparant 7ccd84d941 Fix depth error in the first floor 2020-05-11 21:16:14 +02:00
gparant 45370e6391 Fix exit tile map of floot1 2020-05-11 00:32:37 +02:00
gparant f4af824cf9 Fix error mapping refresh in back & the end of this feature development 2020-05-10 23:49:08 +02:00
gparant 58b65030bd Fix feedback @moufmouf strategy of maps managing by back. 2020-05-10 18:34:55 +02:00
gparant 27c6034661 Manage multi scene
- Create position and check if user is in position to switch in the next scene.
 - When scene is load, we load all scene in the layer of name "exit".
 - Layer "exit" of map.json have a parametter "exitSceneKey" to identify next scene.
 - Add layer "start", the player could start in the scene on the object present in the layer of name "start".
2020-05-09 21:28:50 +02:00
gparant 7f989cfd23 Add maps in back
- Add all map json in back
 - Create middleware to check authentification user
 - Create controllers to get map
 - Create access to get all files in folder Assets/Maps
2020-05-09 17:50:47 +02:00