diff --git a/front/src/Phaser/UserInput/GameSceneUserInputHandler.ts b/front/src/Phaser/UserInput/GameSceneUserInputHandler.ts index 6ffd69db..4d9ac8a9 100644 --- a/front/src/Phaser/UserInput/GameSceneUserInputHandler.ts +++ b/front/src/Phaser/UserInput/GameSceneUserInputHandler.ts @@ -22,7 +22,7 @@ export class GameSceneUserInputHandler implements UserInputHandlerInterface { } public handlePointerUpEvent(pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[]): void { - if (pointer.rightButtonReleased() || pointer.getDuration() > 250) { + if ((!pointer.wasTouch && pointer.leftButtonReleased()) || pointer.getDuration() > 250) { return; } for (const object of gameObjects) {