Merge branch 'master' into webrtc

This commit is contained in:
gparant 2020-04-26 23:22:40 +02:00
commit ecdbf4269a
9 changed files with 337 additions and 35 deletions

View file

@ -81,17 +81,17 @@ jobs:
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
msg: Environment deployed at http://${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com
msg: Environment deployed at https://${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com
check_for_duplicate_msg: true
- name: Run Cypress tests
uses: cypress-io/github-action@v1
env:
CYPRESS_BASE_URL: http://${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com
CYPRESS_BASE_URL: https://${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com
with:
env: host=${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com,port=80
spec: cypress/integration/spec.js
wait-on: http://${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com
wait-on: https://${{ env.GITHUB_REF_SLUG }}.workadventure.test.thecodingmachine.com
working-directory: e2e
- name: "Upload the screenshot on test failure"

View file

@ -40,6 +40,8 @@ A few things to notice:
- your map can have as many layers as your want
- your map MUST contain a layer named "floorLayer" of type "objectgroup" that represents the layer on which characters will be drawn.
- the tilesets in your map MUST be embedded. You can refer to an external typeset in a TSX file. Click the "embed tileset" button in the tileset tab to embed tileset data.
- your map MUST be exported in JSON format. You need to use a recent version of Tiled to get JSON format export (1.3+)
![](doc/images/tiled_screenshot_1.png)

View file

@ -6,7 +6,10 @@
"containers": {
"back": {
"image": "thecodingmachine/workadventure-back:"+tag,
"host": "api."+namespace+".workadventure.test.thecodingmachine.com",
"host": {
"url": "api."+namespace+".workadventure.test.thecodingmachine.com",
"https": "enable"
},
"ports": [8080],
"env": {
"SECRET_KEY": "tempSecretKeyNeedsToChange"
@ -14,11 +17,19 @@
},
"front": {
"image": "thecodingmachine/workadventure-front:"+tag,
"host": namespace+".workadventure.test.thecodingmachine.com",
"host": {
"url": namespace+".workadventure.test.thecodingmachine.com",
"https": "enable"
},
"ports": [80],
"env": {
"API_URL": "http://api."+namespace+".workadventure.test.thecodingmachine.com"
"API_URL": "https://api."+namespace+".workadventure.test.thecodingmachine.com"
}
}
},
"config": {
"https": {
"mail": "d.negrier@thecodingmachine.com"
}
}
}

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front/dist/maps/floortileset.png vendored Normal file

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Width:  |  Height:  |  Size: 85 KiB

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@ -3,33 +3,45 @@
{
"export":
{
"target":"."
"format":"json",
"target":"map.json"
}
},
"height":20,
"height":18,
"infinite":false,
"layers":[
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"name":"top",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":20,
"width":46,
"x":0,
"y":0
}],
@ -41,20 +53,34 @@
"tileheight":32,
"tilesets":[
{
"columns":16,
"firstgid":1,
"image":"tiles.png",
"imageheight":512,
"imagewidth":512,
"source":"office_1.tsx"
},
{
"columns":8,
"firstgid":257,
"image":"floortileset.png",
"imageheight":256,
"imagewidth":256,
"margin":0,
"name":"tiles",
"name":"floortileset",
"spacing":0,
"tilecount":256,
"tilecount":64,
"tileheight":32,
"tiles":[
{
"id":37,
"properties":[
{
"name":"collides",
"type":"bool",
"value":true
}]
}],
"tilewidth":32
}],
"tilewidth":32,
"type":"map",
"version":1.2,
"width":20
"width":46
}

254
front/dist/maps/office_1.tsx vendored Normal file
View file

@ -0,0 +1,254 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.2" tiledversion="1.3.3" name="office_1" tilewidth="32" tileheight="32" tilecount="256" columns="16">
<image source="tilesets_deviant_milkian_1.png" width="512" height="512"/>
<tile id="7">
<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
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<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
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<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
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<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
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<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
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<properties>
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<properties>
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<properties>
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<tile id="169">
<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
<tile id="170">
<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
<tile id="171">
<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
<tile id="172">
<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
<tile id="173">
<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
<tile id="177">
<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
<tile id="178">
<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
<tile id="184">
<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
<tile id="185">
<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
<tile id="186">
<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
<tile id="196">
<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
<tile id="198">
<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
<tile id="214">
<properties>
<property name="collides" type="bool" value="true"/>
</properties>
</tile>
</tileset>

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@ -43,12 +43,16 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//hook preload scene
preload(): void {
cypressAsserter.preloadStarted();
let mapUrl = 'maps/map2.json';
let mapUrl = 'maps/map.json';
this.load.on('filecomplete-tilemapJSON-'+Textures.Map, (key: string, type: string, data: any) => {
// Triggered when the map is loaded
// Load tiles attached to the map recursively
this.map = data.data;
this.map.tilesets.forEach((tileset) => {
if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
console.warn("Don't know how to handle tileset ", tileset)
return;
}
let path = mapUrl.substr(0, mapUrl.lastIndexOf('/'));
this.load.image(tileset.name, path + '/' + tileset.image);
})
@ -181,8 +185,12 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
});
}
update() : void {
this.CurrentPlayer.moveUser();
/**
* @param time
* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
*/
update(time: number, delta: number) : void {
this.CurrentPlayer.moveUser(delta);
}
/**

View file

@ -9,7 +9,7 @@ export interface CurrentGamerInterface extends PlayableCaracter{
userId : string;
PlayerValue : string;
initAnimation() : void;
moveUser() : void;
moveUser(delta: number) : void;
say(text : string) : void;
}
@ -57,31 +57,32 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
})
}
moveUser(): void {
moveUser(delta: number): void {
//if user client on shift, camera and player speed
let haveMove = false;
let direction = null;
let activeEvents = this.userInputManager.getEventListForGameTick();
let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 500 : 100;
let speedMultiplier = activeEvents.get(UserInputEvent.SpeedUp) ? 25 : 9;
let moveAmount = speedMultiplier * delta;
if (activeEvents.get(UserInputEvent.MoveUp)) {
this.move(0, -speedMultiplier);
this.move(0, -moveAmount);
haveMove = true;
direction = PlayerAnimationNames.WalkUp;
}
if (activeEvents.get(UserInputEvent.MoveLeft)) {
this.move(-speedMultiplier, 0);
this.move(-moveAmount, 0);
haveMove = true;
direction = PlayerAnimationNames.WalkLeft;
}
if (activeEvents.get(UserInputEvent.MoveDown)) {
this.move(0, speedMultiplier);
this.move(0, moveAmount);
haveMove = true;
direction = PlayerAnimationNames.WalkDown;
}
if (activeEvents.get(UserInputEvent.MoveRight)) {
this.move(speedMultiplier, 0);
this.move(moveAmount, 0);
haveMove = true;
direction = PlayerAnimationNames.WalkRight;
}
@ -103,4 +104,4 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
this.setX(MessageUserPosition.position.x);
this.setY(MessageUserPosition.position.y);
}
}
}