moveTo parameter working if layer is found

This commit is contained in:
Hanusiak Piotr 2022-01-20 15:10:54 +01:00
parent cb0c5beecf
commit e87c0a07a4
4 changed files with 57 additions and 8 deletions

View file

@ -1,4 +1,10 @@
import type { ITiledMap, ITiledMapLayer, ITiledMapObject, ITiledMapProperty } from "../Map/ITiledMap";
import type {
ITiledMap,
ITiledMapLayer,
ITiledMapObject,
ITiledMapProperty,
ITiledMapTileLayer,
} from "../Map/ITiledMap";
import { flattenGroupLayersMap } from "../Map/LayersFlattener";
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
@ -291,6 +297,31 @@ export class GameMap {
}
}
public getRandomPositionFromLayer(layerName: string): { x: number; y: number } {
const layer = this.findLayer(layerName) as ITiledMapTileLayer;
if (!layer) {
throw new Error(`No layer "${layerName}" was found`);
}
const tiles = layer.data;
if (!tiles) {
throw new Error(`No tiles in "${layerName}" were found`);
}
if (typeof tiles === "string") {
throw new Error("The content of a JSON map must be filled as a JSON array, not as a string");
}
const possiblePositions: { x: number; y: number }[] = [];
tiles.forEach((objectKey: number, key: number) => {
if (objectKey === 0) {
return;
}
possiblePositions.push({ x: key % layer.width, y: Math.floor(key / layer.width) });
});
if (possiblePositions.length > 0) {
return MathUtils.randomFromArray(possiblePositions);
}
throw new Error("No possible position found");
}
private getLayersByKey(key: number): Array<ITiledMapLayer> {
return this.flatLayers.filter((flatLayer) => flatLayer.type === "tilelayer" && flatLayer.data[key] !== 0);
}

View file

@ -559,6 +559,12 @@ export class GameScene extends DirtyScene {
.catch((e) => console.error(e));
}
this.pathfindingManager = new PathfindingManager(
this,
this.gameMap.getCollisionsGrid(),
this.gameMap.getTileDimensions()
);
//notify game manager can to create currentUser in map
this.createCurrentPlayer();
this.removeAllRemotePlayers(); //cleanup the list of remote players in case the scene was rebooted
@ -569,11 +575,6 @@ export class GameScene extends DirtyScene {
waScaleManager
);
this.pathfindingManager = new PathfindingManager(
this,
this.gameMap.getCollisionsGrid(),
this.gameMap.getTileDimensions()
);
biggestAvailableAreaStore.recompute();
this.cameraManager.startFollowPlayer(this.CurrentPlayer);
@ -1725,6 +1726,18 @@ ${escapedMessage}
this.connection?.emitEmoteEvent(emoteKey);
analyticsClient.launchEmote(emoteKey);
});
const moveToParam = urlManager.getHashParameter("moveTo");
if (moveToParam) {
const endPos = this.gameMap.getRandomPositionFromLayer(moveToParam);
this.pathfindingManager
.findPath(this.gameMap.getTileIndexAt(this.CurrentPlayer.x, this.CurrentPlayer.y), endPos)
.then((path) => {
if (path && path.length > 0) {
this.CurrentPlayer.setPathToFollow(path).catch((reason) => console.warn(reason));
}
})
.catch((reason) => console.warn(reason));
}
} catch (err) {
if (err instanceof TextureError) {
gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());

View file

@ -49,12 +49,13 @@ class UrlManager {
return hash.length > 1 ? hash.substring(1) : null;
}
public getHashParameters(): Record<string, string> {
return window.location.hash.split("&").reduce((res: Record<string, string>, item: string) => {
public getHashParameter(name: string): string | undefined {
const parameters = window.location.hash.split("&").reduce((res: Record<string, string>, item: string) => {
const parts = item.split("=");
res[parts[0]] = parts[1];
return res;
}, {});
return parameters[name];
}
pushStartLayerNameToUrl(startLayerName: string): void {

View file

@ -31,4 +31,8 @@ export class MathUtils {
const distance = Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2);
return squared ? Math.sqrt(distance) : distance;
}
public static randomFromArray<T>(array: T[]): T {
return array[Math.floor(Math.random() * array.length)];
}
}