move most of the logic of IOSocketController into a dedicated class

This commit is contained in:
arp 2020-10-15 17:25:16 +02:00
parent 1abae077a3
commit e6bd655527
7 changed files with 713 additions and 735 deletions

View file

@ -24,8 +24,8 @@ class App {
this.authenticateController = new AuthenticateController(this.app);
this.fileController = new FileController(this.app);
this.mapController = new MapController(this.app);
this.prometheusController = new PrometheusController(this.app, this.ioSocketController);
this.debugController = new DebugController(this.app, this.ioSocketController);
this.prometheusController = new PrometheusController(this.app);
this.debugController = new DebugController(this.app);
}
}

View file

@ -4,9 +4,10 @@ import {stringify} from "circular-json";
import {HttpRequest, HttpResponse} from "uWebSockets.js";
import { parse } from 'query-string';
import {App} from "../Server/sifrr.server";
import {socketManager} from "../Services/SocketManager";
export class DebugController {
constructor(private App : App, private ioSocketController: IoSocketController) {
constructor(private App : App) {
this.getDump();
}
@ -20,7 +21,7 @@ export class DebugController {
}
return res.writeStatus('200 OK').writeHeader('Content-Type', 'application/json').end(stringify(
this.ioSocketController.getWorlds(),
socketManager.getWorlds(),
(key: unknown, value: unknown) => {
if(value instanceof Map) {
const obj: any = {}; // eslint-disable-line @typescript-eslint/no-explicit-any

View file

@ -1,113 +1,48 @@
import {ExSocketInterface} from "../Model/Websocket/ExSocketInterface"; //TODO fix import by "_Model/.."
import {MINIMUM_DISTANCE, GROUP_RADIUS, ADMIN_API_URL, ADMIN_API_TOKEN} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
import {GameRoom, GameRoomPolicyTypes} from "../Model/GameRoom";
import {Group} from "../Model/Group";
import {User} from "../Model/User";
import {isSetPlayerDetailsMessage,} from "../Model/Websocket/SetPlayerDetailsMessage";
import {Gauge} from "prom-client";
import {GameRoomPolicyTypes} from "../Model/GameRoom";
import {PointInterface} from "../Model/Websocket/PointInterface";
import {Movable} from "../Model/Movable";
import {
PositionMessage,
SetPlayerDetailsMessage,
SubMessage,
UserMovedMessage,
BatchMessage,
GroupUpdateMessage,
PointMessage,
GroupDeleteMessage,
UserJoinedMessage,
UserLeftMessage,
ItemEventMessage,
ViewportMessage,
ClientToServerMessage,
ErrorMessage,
RoomJoinedMessage,
ItemStateMessage,
ServerToClientMessage,
SilentMessage,
WebRtcSignalToClientMessage,
WebRtcSignalToServerMessage,
WebRtcStartMessage,
WebRtcDisconnectMessage,
PlayGlobalMessage,
ReportPlayerMessage
ReportPlayerMessage,
} from "../Messages/generated/messages_pb";
import {UserMovesMessage} from "../Messages/generated/messages_pb";
import Direction = PositionMessage.Direction;
import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
import {TemplatedApp} from "uWebSockets.js"
import {parse} from "query-string";
import {cpuTracker} from "../Services/CpuTracker";
import {ViewportInterface} from "../Model/Websocket/ViewportMessage";
import {jwtTokenManager} from "../Services/JWTTokenManager";
import {adminApi} from "../Services/AdminApi";
import Axios from "axios";
import {PositionInterface} from "../Model/PositionInterface";
function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void {
socket.batchedMessages.addPayload(payload);
if (socket.batchTimeout === null) {
socket.batchTimeout = setTimeout(() => {
if (socket.disconnecting) {
return;
}
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setBatchmessage(socket.batchedMessages);
socket.send(serverToClientMessage.serializeBinary().buffer, true);
socket.batchedMessages = new BatchMessage();
socket.batchTimeout = null;
}, 100);
}
// If we send a message, we don't need to keep the connection alive
resetPing(socket);
}
/**
* Schedule a ping to keep the connection open.
* If a ping is already set, the timeout of the ping is reset.
*/
function resetPing(ws: ExSocketInterface): void {
if (ws.pingTimeout) {
clearTimeout(ws.pingTimeout);
}
ws.pingTimeout = setTimeout(() => {
if (ws.disconnecting) {
return;
}
ws.ping();
resetPing(ws);
}, 29000);
}
import {socketManager} from "../Services/SocketManager";
import {emitInBatch, resetPing} from "../Services/IoSocketHelpers";
export class IoSocketController {
private Worlds: Map<string, GameRoom> = new Map<string, GameRoom>();
private sockets: Map<number, ExSocketInterface> = new Map<number, ExSocketInterface>();
private nbClientsGauge: Gauge<string>;
private nbClientsPerRoomGauge: Gauge<string>;
private nextUserId: number = 1;
constructor(private readonly app: TemplatedApp) {
this.nbClientsGauge = new Gauge({
name: 'workadventure_nb_sockets',
help: 'Number of connected sockets',
labelNames: [ ]
});
this.nbClientsPerRoomGauge = new Gauge({
name: 'workadventure_nb_clients_per_room',
help: 'Number of clients per room',
labelNames: [ 'room' ]
});
this.ioConnection();
this.adminRoomSocket();
}
adminRoomSocket() {
/*this.app.ws('/admin/rooms', {
open: (ws) => {
console.log('o', ws)
ws.send('Hello');
},
message: (ws, arrayBuffer, isBinary): void => {
console.log('m', ws)
},
close: (ws, code, message) => {
console.log('close');
}
})*/
}
ioConnection() {
this.app.ws('/room', {
@ -165,7 +100,7 @@ export class IoSocketController {
const userUuid = await jwtTokenManager.getUserUuidFromToken(token);
let memberTags: string[] = [];
const room = await this.getOrCreateRoom(roomId);
const room = await socketManager.getOrCreateRoom(roomId);
if (!room.anonymous && room.policyType !== GameRoomPolicyTypes.ANONYMUS_POLICY) {
try {
const userData = await adminApi.fetchMemberDataByUuid(userUuid);
@ -229,32 +164,9 @@ export class IoSocketController {
},
/* Handlers */
open: (ws) => {
const client : ExSocketInterface = ws as ExSocketInterface;
client.userId = this.nextUserId;
this.nextUserId++;
client.userUuid = ws.userUuid;
client.token = ws.token;
client.batchedMessages = new BatchMessage();
client.batchTimeout = null;
client.emitInBatch = (payload: SubMessage): void => {
emitInBatch(client, payload);
}
client.disconnecting = false;
client.name = ws.name;
client.tags = ws.tags;
client.characterLayers = ws.characterLayers;
client.roomId = ws.roomId;
this.sockets.set(client.userId, client);
// Let's log server load when a user joins
this.nbClientsGauge.inc();
console.log(new Date().toISOString() + ' A user joined (', this.sockets.size, ' connected users)');
// Let's join the room
this.handleJoinRoom(client, client.position, client.viewport);
const client = this.initClient(ws); //todo: into the upgrade instead?
socketManager.handleJoinRoom(client);
resetPing(client);
},
message: (ws, arrayBuffer, isBinary): void => {
@ -262,23 +174,23 @@ export class IoSocketController {
const message = ClientToServerMessage.deserializeBinary(new Uint8Array(arrayBuffer));
if (message.hasViewportmessage()) {
this.handleViewport(client, message.getViewportmessage() as ViewportMessage);
socketManager.handleViewport(client, message.getViewportmessage() as ViewportMessage);
} else if (message.hasUsermovesmessage()) {
this.handleUserMovesMessage(client, message.getUsermovesmessage() as UserMovesMessage);
socketManager.handleUserMovesMessage(client, message.getUsermovesmessage() as UserMovesMessage);
} else if (message.hasSetplayerdetailsmessage()) {
this.handleSetPlayerDetails(client, message.getSetplayerdetailsmessage() as SetPlayerDetailsMessage);
socketManager.handleSetPlayerDetails(client, message.getSetplayerdetailsmessage() as SetPlayerDetailsMessage);
} else if (message.hasSilentmessage()) {
this.handleSilentMessage(client, message.getSilentmessage() as SilentMessage);
socketManager.handleSilentMessage(client, message.getSilentmessage() as SilentMessage);
} else if (message.hasItemeventmessage()) {
this.handleItemEvent(client, message.getItemeventmessage() as ItemEventMessage);
socketManager.handleItemEvent(client, message.getItemeventmessage() as ItemEventMessage);
} else if (message.hasWebrtcsignaltoservermessage()) {
this.emitVideo(client, message.getWebrtcsignaltoservermessage() as WebRtcSignalToServerMessage);
socketManager.emitVideo(client, message.getWebrtcsignaltoservermessage() as WebRtcSignalToServerMessage);
} else if (message.hasWebrtcscreensharingsignaltoservermessage()) {
this.emitScreenSharing(client, message.getWebrtcscreensharingsignaltoservermessage() as WebRtcSignalToServerMessage);
socketManager.emitScreenSharing(client, message.getWebrtcscreensharingsignaltoservermessage() as WebRtcSignalToServerMessage);
} else if (message.hasPlayglobalmessage()) {
this.emitPlayGlobalMessage(client, message.getPlayglobalmessage() as PlayGlobalMessage);
socketManager.emitPlayGlobalMessage(client, message.getPlayglobalmessage() as PlayGlobalMessage);
} else if (message.hasReportplayermessage()){
this.handleReportMessage(client, message.getReportplayermessage() as ReportPlayerMessage);
socketManager.handleReportMessage(client, message.getReportplayermessage() as ReportPlayerMessage);
}
/* Ok is false if backpressure was built up, wait for drain */
@ -292,622 +204,33 @@ export class IoSocketController {
try {
Client.disconnecting = true;
//leave room
this.leaveRoom(Client);
socketManager.leaveRoom(Client);
} catch (e) {
console.error('An error occurred on "disconnect"');
console.error(e);
}
this.sockets.delete(Client.userId);
// Let's log server load when a user leaves
this.nbClientsGauge.dec();
console.log('A user left (', this.sockets.size, ' connected users)');
}
})
}
private emitError(Client: ExSocketInterface, message: string): void {
const errorMessage = new ErrorMessage();
errorMessage.setMessage(message);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setErrormessage(errorMessage);
if (!Client.disconnecting) {
Client.send(serverToClientMessage.serializeBinary().buffer, true);
//eslint-disable-next-line @typescript-eslint/no-explicit-any
private initClient(ws: any): ExSocketInterface {
const client : ExSocketInterface = ws;
client.userId = this.nextUserId;
this.nextUserId++;
client.userUuid = ws.userUuid;
client.token = ws.token;
client.batchedMessages = new BatchMessage();
client.batchTimeout = null;
client.emitInBatch = (payload: SubMessage): void => {
emitInBatch(client, payload);
}
console.warn(message);
}
client.disconnecting = false;
private handleJoinRoom(client: ExSocketInterface, position: PointInterface, viewport: ViewportInterface): void {
try {
//join new previous room
const gameRoom = this.joinRoom(client, position);
const things = gameRoom.setViewport(client, viewport);
const roomJoinedMessage = new RoomJoinedMessage();
for (const thing of things) {
if (thing instanceof User) {
const player: ExSocketInterface|undefined = this.sockets.get(thing.id);
if (player === undefined) {
console.warn('Something went wrong. The World contains a user "'+thing.id+"' but this user does not exist in the sockets list!");
continue;
}
const userJoinedMessage = new UserJoinedMessage();
userJoinedMessage.setUserid(thing.id);
userJoinedMessage.setName(player.name);
userJoinedMessage.setCharacterlayersList(player.characterLayers);
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(player.position));
roomJoinedMessage.addUser(userJoinedMessage);
} else if (thing instanceof Group) {
const groupUpdateMessage = new GroupUpdateMessage();
groupUpdateMessage.setGroupid(thing.getId());
groupUpdateMessage.setPosition(ProtobufUtils.toPointMessage(thing.getPosition()));
roomJoinedMessage.addGroup(groupUpdateMessage);
} else {
console.error("Unexpected type for Movable returned by setViewport");
}
}
for (const [itemId, item] of gameRoom.getItemsState().entries()) {
const itemStateMessage = new ItemStateMessage();
itemStateMessage.setItemid(itemId);
itemStateMessage.setStatejson(JSON.stringify(item));
roomJoinedMessage.addItem(itemStateMessage);
}
roomJoinedMessage.setCurrentuserid(client.userId);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage);
if (!client.disconnecting) {
client.send(serverToClientMessage.serializeBinary().buffer, true);
}
} catch (e) {
console.error('An error occurred on "join_room" event');
console.error(e);
}
}
private handleViewport(client: ExSocketInterface, viewportMessage: ViewportMessage) {
try {
const viewport = viewportMessage.toObject();
client.viewport = viewport;
const world = this.Worlds.get(client.roomId);
if (!world) {
console.error("In SET_VIEWPORT, could not find world with id '", client.roomId, "'");
return;
}
world.setViewport(client, client.viewport);
} catch (e) {
console.error('An error occurred on "SET_VIEWPORT" event');
console.error(e);
}
}
private handleUserMovesMessage(client: ExSocketInterface, userMovesMessage: UserMovesMessage) {
//console.log(SockerIoEvent.USER_POSITION, userMovesMessage);
try {
const userMoves = userMovesMessage.toObject();
// If CPU is high, let's drop messages of users moving (we will only dispatch the final position)
if (cpuTracker.isOverHeating() && userMoves.position?.moving === true) {
return;
}
const position = userMoves.position;
if (position === undefined) {
throw new Error('Position not found in message');
}
const viewport = userMoves.viewport;
if (viewport === undefined) {
throw new Error('Viewport not found in message');
}
let direction: string;
switch (position.direction) {
case Direction.UP:
direction = 'up';
break;
case Direction.DOWN:
direction = 'down';
break;
case Direction.LEFT:
direction = 'left';
break;
case Direction.RIGHT:
direction = 'right';
break;
default:
throw new Error("Unexpected direction");
}
// sending to all clients in room except sender
client.position = {
x: position.x,
y: position.y,
direction,
moving: position.moving,
};
client.viewport = viewport;
// update position in the world
const world = this.Worlds.get(client.roomId);
if (!world) {
console.error("In USER_POSITION, could not find world with id '", client.roomId, "'");
return;
}
world.updatePosition(client, client.position);
world.setViewport(client, client.viewport);
} catch (e) {
console.error('An error occurred on "user_position" event');
console.error(e);
}
}
// Useless now, will be useful again if we allow editing details in game
private handleSetPlayerDetails(client: ExSocketInterface, playerDetailsMessage: SetPlayerDetailsMessage) {
const playerDetails = {
name: playerDetailsMessage.getName(),
characterLayers: playerDetailsMessage.getCharacterlayersList()
};
//console.log(SocketIoEvent.SET_PLAYER_DETAILS, playerDetails);
if (!isSetPlayerDetailsMessage(playerDetails)) {
this.emitError(client, 'Invalid SET_PLAYER_DETAILS message received: ');
return;
}
client.name = playerDetails.name;
client.characterLayers = playerDetails.characterLayers;
}
private handleSilentMessage(client: ExSocketInterface, silentMessage: SilentMessage) {
try {
// update position in the world
const world = this.Worlds.get(client.roomId);
if (!world) {
console.error("In handleSilentMessage, could not find world with id '", client.roomId, "'");
return;
}
world.setSilent(client, silentMessage.getSilent());
} catch (e) {
console.error('An error occurred on "handleSilentMessage"');
console.error(e);
}
}
private handleItemEvent(ws: ExSocketInterface, itemEventMessage: ItemEventMessage) {
const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage);
try {
const world = this.Worlds.get(ws.roomId);
if (!world) {
console.error("Could not find world with id '", ws.roomId, "'");
return;
}
const subMessage = new SubMessage();
subMessage.setItemeventmessage(itemEventMessage);
// Let's send the event without using the SocketIO room.
for (const user of world.getUsers().values()) {
const client = this.searchClientByIdOrFail(user.id);
//client.emit(SocketIoEvent.ITEM_EVENT, itemEvent);
emitInBatch(client, subMessage);
}
world.setItemState(itemEvent.itemId, itemEvent.state);
} catch (e) {
console.error('An error occurred on "item_event"');
console.error(e);
}
}
private handleReportMessage(client: ExSocketInterface, reportPlayerMessage: ReportPlayerMessage) {
try {
const reportedSocket = this.sockets.get(reportPlayerMessage.getReporteduserid());
if (!reportedSocket) {
throw 'reported socket user not found';
}
//TODO report user on admin application
Axios.post(`${ADMIN_API_URL}/api/report`, {
reportedUserUuid: reportedSocket.userUuid,
reportedUserComment: reportPlayerMessage.getReportcomment(),
reporterUserUuid: client.userUuid
},
{
headers: {"Authorization": `${ADMIN_API_TOKEN}`}
}).catch((err) => {
throw err;
});
} catch (e) {
console.error('An error occurred on "handleReportMessage"');
console.error(e);
}
}
emitVideo(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void {
//send only at user
const client = this.sockets.get(data.getReceiverid());
if (client === undefined) {
console.warn("While exchanging a WebRTC signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
return;
}
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
webrtcSignalToClient.setUserid(socket.userId);
webrtcSignalToClient.setSignal(data.getSignal());
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setWebrtcsignaltoclientmessage(webrtcSignalToClient);
if (!client.disconnecting) {
client.send(serverToClientMessage.serializeBinary().buffer, true);
}
}
emitScreenSharing(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void {
//send only at user
const client = this.sockets.get(data.getReceiverid());
if (client === undefined) {
console.warn("While exchanging a WEBRTC_SCREEN_SHARING signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
return;
}
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
webrtcSignalToClient.setUserid(socket.userId);
webrtcSignalToClient.setSignal(data.getSignal());
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setWebrtcscreensharingsignaltoclientmessage(webrtcSignalToClient);
if (!client.disconnecting) {
client.send(serverToClientMessage.serializeBinary().buffer, true);
}
}
searchClientByIdOrFail(userId: number): ExSocketInterface {
const client: ExSocketInterface|undefined = this.sockets.get(userId);
if (client === undefined) {
throw new Error("Could not find user with id " + userId);
}
client.name = ws.name;
client.tags = ws.tags;
client.characterLayers = ws.characterLayers;
client.roomId = ws.roomId;
return client;
}
leaveRoom(Client : ExSocketInterface){
// leave previous room and world
if(Client.roomId){
try {
//user leave previous world
const world: GameRoom | undefined = this.Worlds.get(Client.roomId);
if (world) {
world.leave(Client);
if (world.isEmpty()) {
this.Worlds.delete(Client.roomId);
}
}
//user leave previous room
//Client.leave(Client.roomId);
} finally {
this.nbClientsPerRoomGauge.dec({ room: Client.roomId });
//delete Client.roomId;
}
}
}
private async getOrCreateRoom(roomId: string): Promise<GameRoom> {
//check and create new world for a room
let world = this.Worlds.get(roomId)
if(world === undefined){
world = new GameRoom(
roomId,
(user: User, group: Group) => this.joinWebRtcRoom(user, group),
(user: User, group: Group) => this.disConnectedUser(user, group),
MINIMUM_DISTANCE,
GROUP_RADIUS,
(thing: Movable, listener: User) => this.onRoomEnter(thing, listener),
(thing: Movable, position:PositionInterface, listener:User) => this.onClientMove(thing, position, listener),
(thing: Movable, listener:User) => this.onClientLeave(thing, listener)
);
if (!world.anonymous) {
const data = await adminApi.fetchMapDetails(world.organizationSlug, world.worldSlug, world.roomSlug)
world.tags = data.tags
world.policyType = Number(data.policy_type)
}
this.Worlds.set(roomId, world);
}
return Promise.resolve(world)
}
private joinRoom(client : ExSocketInterface, position: PointInterface): GameRoom {
const roomId = client.roomId;
//join user in room
this.nbClientsPerRoomGauge.inc({ room: roomId });
client.position = position;
const world = this.Worlds.get(roomId)
if(world === undefined){
throw new Error('Could not find room for ID: '+client.roomId)
}
// Dispatch groups position to newly connected user
world.getGroups().forEach((group: Group) => {
this.emitCreateUpdateGroupEvent(client, group);
});
//join world
world.join(client, client.position);
return world;
}
private onRoomEnter(thing: Movable, listener: User) {
const clientListener = this.searchClientByIdOrFail(listener.id);
if (thing instanceof User) {
const clientUser = this.searchClientByIdOrFail(thing.id);
const userJoinedMessage = new UserJoinedMessage();
if (!Number.isInteger(clientUser.userId)) {
throw new Error('clientUser.userId is not an integer '+clientUser.userId);
}
userJoinedMessage.setUserid(clientUser.userId);
userJoinedMessage.setName(clientUser.name);
userJoinedMessage.setCharacterlayersList(clientUser.characterLayers);
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(clientUser.position));
const subMessage = new SubMessage();
subMessage.setUserjoinedmessage(userJoinedMessage);
emitInBatch(clientListener, subMessage);
} else if (thing instanceof Group) {
this.emitCreateUpdateGroupEvent(clientListener, thing);
} else {
console.error('Unexpected type for Movable.');
}
}
private onClientMove(thing: Movable, position:PositionInterface, listener:User): void {
const clientListener = this.searchClientByIdOrFail(listener.id);
if (thing instanceof User) {
const clientUser = this.searchClientByIdOrFail(thing.id);
const userMovedMessage = new UserMovedMessage();
userMovedMessage.setUserid(clientUser.userId);
userMovedMessage.setPosition(ProtobufUtils.toPositionMessage(clientUser.position));
const subMessage = new SubMessage();
subMessage.setUsermovedmessage(userMovedMessage);
clientListener.emitInBatch(subMessage);
//console.log("Sending USER_MOVED event");
} else if (thing instanceof Group) {
this.emitCreateUpdateGroupEvent(clientListener, thing);
} else {
console.error('Unexpected type for Movable.');
}
}
private onClientLeave(thing: Movable, listener:User) {
const clientListener = this.searchClientByIdOrFail(listener.id);
if (thing instanceof User) {
const clientUser = this.searchClientByIdOrFail(thing.id);
this.emitUserLeftEvent(clientListener, clientUser.userId);
} else if (thing instanceof Group) {
this.emitDeleteGroupEvent(clientListener, thing.getId());
} else {
console.error('Unexpected type for Movable.');
}
}
private emitCreateUpdateGroupEvent(client: ExSocketInterface, group: Group): void {
const position = group.getPosition();
const pointMessage = new PointMessage();
pointMessage.setX(Math.floor(position.x));
pointMessage.setY(Math.floor(position.y));
const groupUpdateMessage = new GroupUpdateMessage();
groupUpdateMessage.setGroupid(group.getId());
groupUpdateMessage.setPosition(pointMessage);
const subMessage = new SubMessage();
subMessage.setGroupupdatemessage(groupUpdateMessage);
emitInBatch(client, subMessage);
//socket.emit(SocketIoEvent.GROUP_CREATE_UPDATE, groupUpdateMessage.serializeBinary().buffer);
}
private emitDeleteGroupEvent(client: ExSocketInterface, groupId: number): void {
const groupDeleteMessage = new GroupDeleteMessage();
groupDeleteMessage.setGroupid(groupId);
const subMessage = new SubMessage();
subMessage.setGroupdeletemessage(groupDeleteMessage);
emitInBatch(client, subMessage);
}
private emitUserLeftEvent(client: ExSocketInterface, userId: number): void {
const userLeftMessage = new UserLeftMessage();
userLeftMessage.setUserid(userId);
const subMessage = new SubMessage();
subMessage.setUserleftmessage(userLeftMessage);
emitInBatch(client, subMessage);
}
joinWebRtcRoom(user: User, group: Group) {
/*const roomId: string = "webrtcroom"+group.getId();
if (user.socket.webRtcRoomId === roomId) {
return;
}*/
for (const otherUser of group.getUsers()) {
if (user === otherUser) {
continue;
}
// Let's send 2 messages: one to the user joining the group and one to the other user
const webrtcStartMessage1 = new WebRtcStartMessage();
webrtcStartMessage1.setUserid(otherUser.id);
webrtcStartMessage1.setName(otherUser.socket.name);
webrtcStartMessage1.setInitiator(true);
const serverToClientMessage1 = new ServerToClientMessage();
serverToClientMessage1.setWebrtcstartmessage(webrtcStartMessage1);
if (!user.socket.disconnecting) {
user.socket.send(serverToClientMessage1.serializeBinary().buffer, true);
//console.log('Sending webrtcstart initiator to '+user.socket.userId)
}
const webrtcStartMessage2 = new WebRtcStartMessage();
webrtcStartMessage2.setUserid(user.id);
webrtcStartMessage2.setName(user.socket.name);
webrtcStartMessage2.setInitiator(false);
const serverToClientMessage2 = new ServerToClientMessage();
serverToClientMessage2.setWebrtcstartmessage(webrtcStartMessage2);
if (!otherUser.socket.disconnecting) {
otherUser.socket.send(serverToClientMessage2.serializeBinary().buffer, true);
//console.log('Sending webrtcstart to '+otherUser.socket.userId)
}
}
/* socket.join(roomId);
socket.webRtcRoomId = roomId;
//if two persons in room share
if (this.Io.sockets.adapter.rooms[roomId].length < 2) {
return;
}
// TODO: scanning all sockets is maybe not the most efficient
const clients: Array<ExSocketInterface> = (Object.values(this.Io.sockets.sockets) as Array<ExSocketInterface>)
.filter((client: ExSocketInterface) => client.webRtcRoomId && client.webRtcRoomId === roomId);
//send start at one client to initialise offer webrtc
//send all users in room to create PeerConnection in front
clients.forEach((client: ExSocketInterface, index: number) => {
const peerClients = clients.reduce((tabs: Array<UserInGroupInterface>, clientId: ExSocketInterface, indexClientId: number) => {
if (!clientId.userId || clientId.userId === client.userId) {
return tabs;
}
tabs.push({
userId: clientId.userId,
name: clientId.name,
initiator: index <= indexClientId
});
return tabs;
}, []);
client.emit(SocketIoEvent.WEBRTC_START, {clients: peerClients, roomId: roomId});
});*/
}
/** permit to share user position
** users position will send in event 'user-position'
** The data sent is an array with information for each user :
[
{
userId: <string>,
roomId: <string>,
position: {
x : <number>,
y : <number>,
direction: <string>
}
},
...
]
**/
//disconnect user
disConnectedUser(user: User, group: Group) {
// Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
// which will be shut for the other player).
// However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
// the other player will try connecting until a timeout happens (during this time, the connection icon will be displayed for nothing).
// So we also send the disconnect event to the other player.
for (const otherUser of group.getUsers()) {
if (user === otherUser) {
continue;
}
const webrtcDisconnectMessage1 = new WebRtcDisconnectMessage();
webrtcDisconnectMessage1.setUserid(user.id);
const serverToClientMessage1 = new ServerToClientMessage();
serverToClientMessage1.setWebrtcdisconnectmessage(webrtcDisconnectMessage1);
if (!otherUser.socket.disconnecting) {
otherUser.socket.send(serverToClientMessage1.serializeBinary().buffer, true);
}
const webrtcDisconnectMessage2 = new WebRtcDisconnectMessage();
webrtcDisconnectMessage2.setUserid(otherUser.id);
const serverToClientMessage2 = new ServerToClientMessage();
serverToClientMessage2.setWebrtcdisconnectmessage(webrtcDisconnectMessage2);
if (!user.socket.disconnecting) {
user.socket.send(serverToClientMessage2.serializeBinary().buffer, true);
}
}
//disconnect webrtc room
/*if(!Client.webRtcRoomId){
return;
}*/
//Client.leave(Client.webRtcRoomId);
//delete Client.webRtcRoomId;
}
private emitPlayGlobalMessage(client: ExSocketInterface, playglobalmessage: PlayGlobalMessage) {
try {
const world = this.Worlds.get(client.roomId);
if (!world) {
console.error("In emitPlayGlobalMessage, could not find world with id '", client.roomId, "'");
return;
}
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setPlayglobalmessage(playglobalmessage);
for (const [id, user] of world.getUsers().entries()) {
user.socket.send(serverToClientMessage.serializeBinary().buffer, true);
}
} catch (e) {
console.error('An error occurred on "emitPlayGlobalMessage" event');
console.error(e);
}
}
public getWorlds(): Map<string, GameRoom> {
return this.Worlds;
}
/**
*
* @param token
*/
searchClientByUuid(uuid: string): ExSocketInterface | null {
for(const socket of this.sockets.values()){
if(socket.userUuid === uuid){
return socket;
}
}
return null;
}
}

View file

@ -5,7 +5,7 @@ const register = require('prom-client').register;
const collectDefaultMetrics = require('prom-client').collectDefaultMetrics;
export class PrometheusController {
constructor(private App: App, private ioSocketController: IoSocketController) {
constructor(private App: App) {
collectDefaultMetrics({
timeout: 10000,
gcDurationBuckets: [0.001, 0.01, 0.1, 1, 2, 5], // These are the default buckets.

View file

@ -11,11 +11,6 @@ export interface AdminApiData {
userUuid: string
}
export interface GrantedApiData {
granted: boolean,
memberTags: string[]
}
export interface fetchMemberDataByUuidResponse {
uuid: string;
tags: string[];
@ -66,6 +61,17 @@ class AdminApi {
)
return res.data;
}
reportPlayer(reportedUserUuid: string, reportedUserComment: string, reporterUserUuid: string) {
return Axios.post(`${ADMIN_API_URL}/api/report`, {
reportedUserUuid,
reportedUserComment,
reporterUserUuid,
},
{
headers: {"Authorization": `${ADMIN_API_TOKEN}`}
});
}
}
export const adminApi = new AdminApi();

View file

@ -0,0 +1,50 @@
import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
import {BatchMessage, ErrorMessage, ServerToClientMessage, SubMessage} from "../Messages/generated/messages_pb";
export function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void {
socket.batchedMessages.addPayload(payload);
if (socket.batchTimeout === null) {
socket.batchTimeout = setTimeout(() => {
if (socket.disconnecting) {
return;
}
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setBatchmessage(socket.batchedMessages);
socket.send(serverToClientMessage.serializeBinary().buffer, true);
socket.batchedMessages = new BatchMessage();
socket.batchTimeout = null;
}, 100);
}
// If we send a message, we don't need to keep the connection alive
resetPing(socket);
}
export function resetPing(ws: ExSocketInterface): void {
if (ws.pingTimeout) {
clearTimeout(ws.pingTimeout);
}
ws.pingTimeout = setTimeout(() => {
if (ws.disconnecting) {
return;
}
ws.ping();
resetPing(ws);
}, 29000);
}
export function emitError(Client: ExSocketInterface, message: string): void {
const errorMessage = new ErrorMessage();
errorMessage.setMessage(message);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setErrormessage(errorMessage);
if (!Client.disconnecting) {
Client.send(serverToClientMessage.serializeBinary().buffer, true);
}
console.warn(message);
}

View file

@ -0,0 +1,598 @@
import {GameRoom} from "../Model/GameRoom";
import {ExSocketInterface} from "../Model/Websocket/ExSocketInterface";
import {
GroupDeleteMessage,
GroupUpdateMessage,
ItemEventMessage,
ItemStateMessage,
PlayGlobalMessage,
PointMessage,
PositionMessage,
RoomJoinedMessage,
ServerToClientMessage,
SetPlayerDetailsMessage,
SilentMessage,
SubMessage,
ReportPlayerMessage,
UserJoinedMessage, UserLeftMessage,
UserMovedMessage,
UserMovesMessage,
ViewportMessage, WebRtcDisconnectMessage,
WebRtcSignalToClientMessage,
WebRtcSignalToServerMessage, WebRtcStartMessage
} from "../Messages/generated/messages_pb";
import {PointInterface} from "../Model/Websocket/PointInterface";
import {User} from "../Model/User";
import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
import {Group} from "../Model/Group";
import {cpuTracker} from "./CpuTracker";
import {isSetPlayerDetailsMessage} from "../Model/Websocket/SetPlayerDetailsMessage";
import {GROUP_RADIUS, MINIMUM_DISTANCE} from "../Enum/EnvironmentVariable";
import {Movable} from "../Model/Movable";
import {PositionInterface} from "../Model/PositionInterface";
import {adminApi} from "./AdminApi";
import Direction = PositionMessage.Direction;
import {Gauge} from "prom-client";
import {emitError, emitInBatch} from "./IoSocketHelpers";
class SocketManager {
private Worlds: Map<string, GameRoom> = new Map<string, GameRoom>();
private sockets: Map<number, ExSocketInterface> = new Map<number, ExSocketInterface>();
private nbClientsGauge: Gauge<string>;
private nbClientsPerRoomGauge: Gauge<string>;
constructor() {
this.nbClientsGauge = new Gauge({
name: 'workadventure_nb_sockets',
help: 'Number of connected sockets',
labelNames: [ ]
});
this.nbClientsPerRoomGauge = new Gauge({
name: 'workadventure_nb_clients_per_room',
help: 'Number of clients per room',
labelNames: [ 'room' ]
});
}
handleJoinRoom(client: ExSocketInterface): void {
const position = client.position;
const viewport = client.viewport;
try {
this.sockets.set(client.userId, client); //todo: should this be at the end of the function?
this.nbClientsGauge.inc();
// Let's log server load when a user joins
console.log(new Date().toISOString() + ' A user joined (', socketManager.sockets.size, ' connected users)');
//join new previous room
const gameRoom = this.joinRoom(client, position);
const things = gameRoom.setViewport(client, viewport);
const roomJoinedMessage = new RoomJoinedMessage();
for (const thing of things) {
if (thing instanceof User) {
const player: ExSocketInterface|undefined = this.sockets.get(thing.id);
if (player === undefined) {
console.warn('Something went wrong. The World contains a user "'+thing.id+"' but this user does not exist in the sockets list!");
continue;
}
const userJoinedMessage = new UserJoinedMessage();
userJoinedMessage.setUserid(thing.id);
userJoinedMessage.setName(player.name);
userJoinedMessage.setCharacterlayersList(player.characterLayers);
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(player.position));
roomJoinedMessage.addUser(userJoinedMessage);
} else if (thing instanceof Group) {
const groupUpdateMessage = new GroupUpdateMessage();
groupUpdateMessage.setGroupid(thing.getId());
groupUpdateMessage.setPosition(ProtobufUtils.toPointMessage(thing.getPosition()));
roomJoinedMessage.addGroup(groupUpdateMessage);
} else {
console.error("Unexpected type for Movable returned by setViewport");
}
}
for (const [itemId, item] of gameRoom.getItemsState().entries()) {
const itemStateMessage = new ItemStateMessage();
itemStateMessage.setItemid(itemId);
itemStateMessage.setStatejson(JSON.stringify(item));
roomJoinedMessage.addItem(itemStateMessage);
}
roomJoinedMessage.setCurrentuserid(client.userId);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage);
if (!client.disconnecting) {
client.send(serverToClientMessage.serializeBinary().buffer, true);
}
} catch (e) {
console.error('An error occurred on "join_room" event');
console.error(e);
}
}
handleViewport(client: ExSocketInterface, viewportMessage: ViewportMessage) {
try {
const viewport = viewportMessage.toObject();
client.viewport = viewport;
const world = this.Worlds.get(client.roomId);
if (!world) {
console.error("In SET_VIEWPORT, could not find world with id '", client.roomId, "'");
return;
}
world.setViewport(client, client.viewport);
} catch (e) {
console.error('An error occurred on "SET_VIEWPORT" event');
console.error(e);
}
}
handleUserMovesMessage(client: ExSocketInterface, userMovesMessage: UserMovesMessage) {
try {
const userMoves = userMovesMessage.toObject();
// If CPU is high, let's drop messages of users moving (we will only dispatch the final position)
if (cpuTracker.isOverHeating() && userMoves.position?.moving === true) {
return;
}
const position = userMoves.position;
if (position === undefined) {
throw new Error('Position not found in message');
}
const viewport = userMoves.viewport;
if (viewport === undefined) {
throw new Error('Viewport not found in message');
}
let direction: string;
switch (position.direction) {
case Direction.UP:
direction = 'up';
break;
case Direction.DOWN:
direction = 'down';
break;
case Direction.LEFT:
direction = 'left';
break;
case Direction.RIGHT:
direction = 'right';
break;
default:
throw new Error("Unexpected direction");
}
// sending to all clients in room except sender
client.position = {
x: position.x,
y: position.y,
direction,
moving: position.moving,
};
client.viewport = viewport;
// update position in the world
const world = this.Worlds.get(client.roomId);
if (!world) {
console.error("In USER_POSITION, could not find world with id '", client.roomId, "'");
return;
}
world.updatePosition(client, client.position);
world.setViewport(client, client.viewport);
} catch (e) {
console.error('An error occurred on "user_position" event');
console.error(e);
}
}
// Useless now, will be useful again if we allow editing details in game
handleSetPlayerDetails(client: ExSocketInterface, playerDetailsMessage: SetPlayerDetailsMessage) {
const playerDetails = {
name: playerDetailsMessage.getName(),
characterLayers: playerDetailsMessage.getCharacterlayersList()
};
//console.log(SocketIoEvent.SET_PLAYER_DETAILS, playerDetails);
if (!isSetPlayerDetailsMessage(playerDetails)) {
emitError(client, 'Invalid SET_PLAYER_DETAILS message received: ');
return;
}
client.name = playerDetails.name;
client.characterLayers = playerDetails.characterLayers;
}
handleSilentMessage(client: ExSocketInterface, silentMessage: SilentMessage) {
try {
// update position in the world
const world = this.Worlds.get(client.roomId);
if (!world) {
console.error("In handleSilentMessage, could not find world with id '", client.roomId, "'");
return;
}
world.setSilent(client, silentMessage.getSilent());
} catch (e) {
console.error('An error occurred on "handleSilentMessage"');
console.error(e);
}
}
handleItemEvent(ws: ExSocketInterface, itemEventMessage: ItemEventMessage) {
const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage);
try {
const world = this.Worlds.get(ws.roomId);
if (!world) {
console.error("Could not find world with id '", ws.roomId, "'");
return;
}
const subMessage = new SubMessage();
subMessage.setItemeventmessage(itemEventMessage);
// Let's send the event without using the SocketIO room.
for (const user of world.getUsers().values()) {
const client = this.searchClientByIdOrFail(user.id);
//client.emit(SocketIoEvent.ITEM_EVENT, itemEvent);
emitInBatch(client, subMessage);
}
world.setItemState(itemEvent.itemId, itemEvent.state);
} catch (e) {
console.error('An error occurred on "item_event"');
console.error(e);
}
}
async handleReportMessage(client: ExSocketInterface, reportPlayerMessage: ReportPlayerMessage) {
try {
const reportedSocket = this.sockets.get(reportPlayerMessage.getReporteduserid());
if (!reportedSocket) {
throw 'reported socket user not found';
}
//TODO report user on admin application
await adminApi.reportPlayer(reportedSocket.userUuid, reportPlayerMessage.getReportcomment(), client.userUuid)
} catch (e) {
console.error('An error occurred on "handleReportMessage"');
console.error(e);
}
}
emitVideo(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void {
//send only at user
const client = this.sockets.get(data.getReceiverid());
if (client === undefined) {
console.warn("While exchanging a WebRTC signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
return;
}
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
webrtcSignalToClient.setUserid(socket.userId);
webrtcSignalToClient.setSignal(data.getSignal());
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setWebrtcsignaltoclientmessage(webrtcSignalToClient);
if (!client.disconnecting) {
client.send(serverToClientMessage.serializeBinary().buffer, true);
}
}
emitScreenSharing(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void {
//send only at user
const client = this.sockets.get(data.getReceiverid());
if (client === undefined) {
console.warn("While exchanging a WEBRTC_SCREEN_SHARING signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
return;
}
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
webrtcSignalToClient.setUserid(socket.userId);
webrtcSignalToClient.setSignal(data.getSignal());
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setWebrtcscreensharingsignaltoclientmessage(webrtcSignalToClient);
if (!client.disconnecting) {
client.send(serverToClientMessage.serializeBinary().buffer, true);
}
}
private searchClientByIdOrFail(userId: number): ExSocketInterface {
const client: ExSocketInterface|undefined = this.sockets.get(userId);
if (client === undefined) {
throw new Error("Could not find user with id " + userId);
}
return client;
}
leaveRoom(Client : ExSocketInterface){
// leave previous room and world
if(Client.roomId){
try {
//user leave previous world
const world: GameRoom | undefined = this.Worlds.get(Client.roomId);
if (world) {
world.leave(Client);
if (world.isEmpty()) {
this.Worlds.delete(Client.roomId);
}
}
//user leave previous room
//Client.leave(Client.roomId);
} finally {
this.nbClientsPerRoomGauge.dec({ room: Client.roomId });
//delete Client.roomId;
this.sockets.delete(Client.userId);
// Let's log server load when a user leaves
this.nbClientsGauge.dec();
console.log('A user left (', this.sockets.size, ' connected users)');
}
}
}
async getOrCreateRoom(roomId: string): Promise<GameRoom> {
//check and create new world for a room
let world = this.Worlds.get(roomId)
if(world === undefined){
world = new GameRoom(
roomId,
(user: User, group: Group) => this.joinWebRtcRoom(user, group),
(user: User, group: Group) => this.disConnectedUser(user, group),
MINIMUM_DISTANCE,
GROUP_RADIUS,
(thing: Movable, listener: User) => this.onRoomEnter(thing, listener),
(thing: Movable, position:PositionInterface, listener:User) => this.onClientMove(thing, position, listener),
(thing: Movable, listener:User) => this.onClientLeave(thing, listener)
);
if (!world.anonymous) {
const data = await adminApi.fetchMapDetails(world.organizationSlug, world.worldSlug, world.roomSlug)
world.tags = data.tags
world.policyType = Number(data.policy_type)
}
this.Worlds.set(roomId, world);
}
return Promise.resolve(world)
}
private joinRoom(client : ExSocketInterface, position: PointInterface): GameRoom {
const roomId = client.roomId;
//join user in room
this.nbClientsPerRoomGauge.inc({ room: roomId });
client.position = position;
const world = this.Worlds.get(roomId)
if(world === undefined){
throw new Error('Could not find room for ID: '+client.roomId)
}
// Dispatch groups position to newly connected user
world.getGroups().forEach((group: Group) => {
this.emitCreateUpdateGroupEvent(client, group);
});
//join world
world.join(client, client.position);
return world;
}
private onRoomEnter(thing: Movable, listener: User) {
const clientListener = this.searchClientByIdOrFail(listener.id);
if (thing instanceof User) {
const clientUser = this.searchClientByIdOrFail(thing.id);
const userJoinedMessage = new UserJoinedMessage();
if (!Number.isInteger(clientUser.userId)) {
throw new Error('clientUser.userId is not an integer '+clientUser.userId);
}
userJoinedMessage.setUserid(clientUser.userId);
userJoinedMessage.setName(clientUser.name);
userJoinedMessage.setCharacterlayersList(clientUser.characterLayers);
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(clientUser.position));
const subMessage = new SubMessage();
subMessage.setUserjoinedmessage(userJoinedMessage);
emitInBatch(clientListener, subMessage);
} else if (thing instanceof Group) {
this.emitCreateUpdateGroupEvent(clientListener, thing);
} else {
console.error('Unexpected type for Movable.');
}
}
private onClientMove(thing: Movable, position:PositionInterface, listener:User): void {
const clientListener = this.searchClientByIdOrFail(listener.id);
if (thing instanceof User) {
const clientUser = this.searchClientByIdOrFail(thing.id);
const userMovedMessage = new UserMovedMessage();
userMovedMessage.setUserid(clientUser.userId);
userMovedMessage.setPosition(ProtobufUtils.toPositionMessage(clientUser.position));
const subMessage = new SubMessage();
subMessage.setUsermovedmessage(userMovedMessage);
clientListener.emitInBatch(subMessage);
//console.log("Sending USER_MOVED event");
} else if (thing instanceof Group) {
this.emitCreateUpdateGroupEvent(clientListener, thing);
} else {
console.error('Unexpected type for Movable.');
}
}
private onClientLeave(thing: Movable, listener:User) {
const clientListener = this.searchClientByIdOrFail(listener.id);
if (thing instanceof User) {
const clientUser = this.searchClientByIdOrFail(thing.id);
this.emitUserLeftEvent(clientListener, clientUser.userId);
} else if (thing instanceof Group) {
this.emitDeleteGroupEvent(clientListener, thing.getId());
} else {
console.error('Unexpected type for Movable.');
}
}
private emitCreateUpdateGroupEvent(client: ExSocketInterface, group: Group): void {
const position = group.getPosition();
const pointMessage = new PointMessage();
pointMessage.setX(Math.floor(position.x));
pointMessage.setY(Math.floor(position.y));
const groupUpdateMessage = new GroupUpdateMessage();
groupUpdateMessage.setGroupid(group.getId());
groupUpdateMessage.setPosition(pointMessage);
const subMessage = new SubMessage();
subMessage.setGroupupdatemessage(groupUpdateMessage);
emitInBatch(client, subMessage);
//socket.emit(SocketIoEvent.GROUP_CREATE_UPDATE, groupUpdateMessage.serializeBinary().buffer);
}
private emitDeleteGroupEvent(client: ExSocketInterface, groupId: number): void {
const groupDeleteMessage = new GroupDeleteMessage();
groupDeleteMessage.setGroupid(groupId);
const subMessage = new SubMessage();
subMessage.setGroupdeletemessage(groupDeleteMessage);
emitInBatch(client, subMessage);
}
private emitUserLeftEvent(client: ExSocketInterface, userId: number): void {
const userLeftMessage = new UserLeftMessage();
userLeftMessage.setUserid(userId);
const subMessage = new SubMessage();
subMessage.setUserleftmessage(userLeftMessage);
emitInBatch(client, subMessage);
}
private joinWebRtcRoom(user: User, group: Group) {
/*const roomId: string = "webrtcroom"+group.getId();
if (user.socket.webRtcRoomId === roomId) {
return;
}*/
for (const otherUser of group.getUsers()) {
if (user === otherUser) {
continue;
}
// Let's send 2 messages: one to the user joining the group and one to the other user
const webrtcStartMessage1 = new WebRtcStartMessage();
webrtcStartMessage1.setUserid(otherUser.id);
webrtcStartMessage1.setName(otherUser.socket.name);
webrtcStartMessage1.setInitiator(true);
const serverToClientMessage1 = new ServerToClientMessage();
serverToClientMessage1.setWebrtcstartmessage(webrtcStartMessage1);
if (!user.socket.disconnecting) {
user.socket.send(serverToClientMessage1.serializeBinary().buffer, true);
//console.log('Sending webrtcstart initiator to '+user.socket.userId)
}
const webrtcStartMessage2 = new WebRtcStartMessage();
webrtcStartMessage2.setUserid(user.id);
webrtcStartMessage2.setName(user.socket.name);
webrtcStartMessage2.setInitiator(false);
const serverToClientMessage2 = new ServerToClientMessage();
serverToClientMessage2.setWebrtcstartmessage(webrtcStartMessage2);
if (!otherUser.socket.disconnecting) {
otherUser.socket.send(serverToClientMessage2.serializeBinary().buffer, true);
//console.log('Sending webrtcstart to '+otherUser.socket.userId)
}
}
}
//disconnect user
private disConnectedUser(user: User, group: Group) {
// Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
// which will be shut for the other player).
// However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
// the other player will try connecting until a timeout happens (during this time, the connection icon will be displayed for nothing).
// So we also send the disconnect event to the other player.
for (const otherUser of group.getUsers()) {
if (user === otherUser) {
continue;
}
const webrtcDisconnectMessage1 = new WebRtcDisconnectMessage();
webrtcDisconnectMessage1.setUserid(user.id);
const serverToClientMessage1 = new ServerToClientMessage();
serverToClientMessage1.setWebrtcdisconnectmessage(webrtcDisconnectMessage1);
if (!otherUser.socket.disconnecting) {
otherUser.socket.send(serverToClientMessage1.serializeBinary().buffer, true);
}
const webrtcDisconnectMessage2 = new WebRtcDisconnectMessage();
webrtcDisconnectMessage2.setUserid(otherUser.id);
const serverToClientMessage2 = new ServerToClientMessage();
serverToClientMessage2.setWebrtcdisconnectmessage(webrtcDisconnectMessage2);
if (!user.socket.disconnecting) {
user.socket.send(serverToClientMessage2.serializeBinary().buffer, true);
}
}
}
emitPlayGlobalMessage(client: ExSocketInterface, playglobalmessage: PlayGlobalMessage) {
try {
const world = this.Worlds.get(client.roomId);
if (!world) {
console.error("In emitPlayGlobalMessage, could not find world with id '", client.roomId, "'");
return;
}
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setPlayglobalmessage(playglobalmessage);
for (const [id, user] of world.getUsers().entries()) {
user.socket.send(serverToClientMessage.serializeBinary().buffer, true);
}
} catch (e) {
console.error('An error occurred on "emitPlayGlobalMessage" event');
console.error(e);
}
}
public getWorlds(): Map<string, GameRoom> {
return this.Worlds;
}
/**
*
* @param token
*/
searchClientByUuid(uuid: string): ExSocketInterface | null {
for(const socket of this.sockets.values()){
if(socket.userUuid === uuid){
return socket;
}
}
return null;
}
}
export const socketManager = new SocketManager();